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Don't resend ACK every time you receive the packet
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@@ -27,7 +27,7 @@ ErrorCode ReliableRouter::send(MeshPacket *p)
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return FloodingRouter::send(p);
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}
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bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
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bool ReliableRouter::shouldFilterReceived(const MeshPacket *p)
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{
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// Note: do not use getFrom() here, because we want to ignore messages sent from phone
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if (p->from == getNodeNum()) {
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@@ -54,18 +54,10 @@ bool ReliableRouter::shouldFilterReceived(MeshPacket *p)
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}
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}
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//bool isAck = ((c && c->error_reason == Routing_Error_NONE)); // consider only ROUTING_APP message without error as ACK
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/* send acks for repeated packets that want acks and are destined for us
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* this way if an ACK is dropped and a packet is resent we'll ACK the resent packet
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* make sure wasSeenRecently _doesn't_ update
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* finding the channel requires decoding the packet. */
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if (p->want_ack && (p->to == getNodeNum()) && wasSeenRecently(p, false) && !MeshModule::currentReply) {
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if (perhapsDecode(p)) {
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sendAckNak(Routing_Error_NONE, getFrom(p), p->id, p->channel);
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DEBUG_MSG("acking a repeated want_ack packet\n");
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}
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} else if (wasSeenRecently(p, false) && p->hop_limit == HOP_RELIABLE && !MeshModule::currentReply && p->to != nodeDB.getNodeNum()) {
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/* Resend implicit ACKs for repeated packets (assuming original packet was sent with HOP_RELIABLE)
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* this way if an implicit ACK is dropped and a packet is resent we'll rebroadcast again
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* Not used for real ACKs, as you might receive a packet multiple times due to flooding. */
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if (wasSeenRecently(p, false) && p->hop_limit == HOP_RELIABLE && !MeshModule::currentReply && p->to != nodeDB.getNodeNum()) {
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// retransmission on broadcast has hop_limit still equal to HOP_RELIABLE
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DEBUG_MSG("Resending implicit ack for a repeated floodmsg\n");
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MeshPacket *tosend = packetPool.allocCopy(*p);
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