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Add new hardware: Heltec MeshPocket (#6533)
* Add Heltec MeshPocket. * MeshPocket source code update * Optimiz code for refresh border during full update. * Update Heltec MeshPocket json file info.
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68
src/graphics/niche/Drivers/EInk/LCMEN2R13ECC1.cpp
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68
src/graphics/niche/Drivers/EInk/LCMEN2R13ECC1.cpp
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#include "./LCMEN2R13ECC1.h"
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#ifdef MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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using namespace NicheGraphics::Drivers;
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// Map the display controller IC's output to the connected panel
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void LCMEN2R13ECC1::configScanning()
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{
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// "Driver output control"
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sendCommand(0x01);
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sendData(0xF9);
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sendData(0x00);
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sendData(0x00);
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// To-do: delete this method?
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// Values set here might be redundant: F9, 00, 00 seems to be default
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}
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// Specify which information is used to control the sequence of voltages applied to move the pixels
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// - For this display, configUpdateSequence() specifies that a suitable LUT will be loaded from
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// the controller IC's OTP memory, when the update procedure begins.
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void LCMEN2R13ECC1::configWaveform()
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{
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switch (updateType) {
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case FAST:
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sendCommand(0x3C); // Border waveform:
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sendData(0x85);
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break;
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case FULL:
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default:
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// From OTP memory
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break;
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}
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}
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void LCMEN2R13ECC1::configUpdateSequence()
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{
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switch (updateType) {
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case FAST:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xFF); // Will load LUT from OTP memory, Display mode 2 "differential refresh"
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break;
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case FULL:
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default:
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sendCommand(0x22); // Set "update sequence"
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sendData(0xF7); // Will load LUT from OTP memory
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break;
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}
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}
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// Once the refresh operation has been started,
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// begin periodically polling the display to check for completion, using the normal Meshtastic threading code
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// Only used when refresh is "async"
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void LCMEN2R13ECC1::detachFromUpdate()
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{
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switch (updateType) {
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case FAST:
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return beginPolling(50, 800); // At least 500ms for fast refresh
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case FULL:
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default:
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return beginPolling(100, 2500); // At least 2 seconds for full refresh
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}
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}
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#endif // MESHTASTIC_INCLUDE_NICHE_GRAPHICS
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