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move streamapi into a thread, saves power and increases responsiveness
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@@ -84,13 +84,12 @@ class MeshService
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NodeInfo *refreshMyNodeInfo();
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private:
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/// Called when our gps position has changed - updates nodedb and sends Location message out into the mesh
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/// returns 0 to allow futher processing
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int onGPSChanged(const meshtastic::GPSStatus *arg);
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/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it needs
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/// to keep the packet around it makes a copy
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/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it
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/// needs to keep the packet around it makes a copy
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int handleFromRadio(const MeshPacket *p);
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friend class RoutingPlugin;
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};
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