mirror of
https://github.com/meshtastic/firmware.git
synced 2026-01-24 18:57:43 +00:00
move streamapi into a thread, saves power and increases responsiveness
This commit is contained in:
@@ -114,7 +114,7 @@ bool MeshService::reloadConfig()
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void MeshService::reloadOwner()
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{
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assert(nodeInfoPlugin);
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if(nodeInfoPlugin)
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if (nodeInfoPlugin)
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nodeInfoPlugin->sendOurNodeInfo();
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nodeDB.saveToDisk();
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}
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@@ -172,13 +172,12 @@ void MeshService::sendNetworkPing(NodeNum dest, bool wantReplies)
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assert(node);
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if (node->has_position) {
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if(positionPlugin) {
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if (positionPlugin) {
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DEBUG_MSG("Sending position ping to 0x%x, wantReplies=%d\n", dest, wantReplies);
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positionPlugin->sendOurPosition(dest, wantReplies);
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}
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}
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else {
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if(nodeInfoPlugin) {
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} else {
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if (nodeInfoPlugin) {
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DEBUG_MSG("Sending nodeinfo ping to 0x%x, wantReplies=%d\n", dest, wantReplies);
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nodeInfoPlugin->sendOurNodeInfo(dest, wantReplies);
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}
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@@ -84,13 +84,12 @@ class MeshService
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NodeInfo *refreshMyNodeInfo();
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private:
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/// Called when our gps position has changed - updates nodedb and sends Location message out into the mesh
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/// returns 0 to allow futher processing
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int onGPSChanged(const meshtastic::GPSStatus *arg);
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/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it needs
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/// to keep the packet around it makes a copy
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/// Handle a packet that just arrived from the radio. This method does _ReliableRouternot_ free the provided packet. If it
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/// needs to keep the packet around it makes a copy
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int handleFromRadio(const MeshPacket *p);
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friend class RoutingPlugin;
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};
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@@ -1,10 +1,10 @@
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#include "PhoneAPI.h"
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#include "Channels.h"
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#include "GPS.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "PowerFSM.h"
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#include "RadioInterface.h"
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#include "Channels.h"
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#include <assert.h>
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#if FromRadio_size > MAX_TO_FROM_RADIO_SIZE
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@@ -22,16 +22,18 @@ void PhoneAPI::init()
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observe(&service.fromNumChanged);
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}
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PhoneAPI::~PhoneAPI() {
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PhoneAPI::~PhoneAPI()
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{
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close();
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}
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void PhoneAPI::close() {
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void PhoneAPI::close()
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{
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unobserve();
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state = STATE_SEND_NOTHING;
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bool oldConnected = isConnected;
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isConnected = false;
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if(oldConnected != isConnected)
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if (oldConnected != isConnected)
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onConnectionChanged(isConnected);
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}
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@@ -49,7 +51,7 @@ void PhoneAPI::checkConnectionTimeout()
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/**
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* Handle a ToRadio protobuf
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*/
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void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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{
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powerFSM.trigger(EVENT_CONTACT_FROM_PHONE); // As long as the phone keeps talking to us, don't let the radio go to sleep
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lastContactMsec = millis();
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@@ -62,12 +64,9 @@ void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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memset(&toRadioScratch, 0, sizeof(toRadioScratch));
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if (pb_decode_from_bytes(buf, bufLength, ToRadio_fields, &toRadioScratch)) {
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switch (toRadioScratch.which_payloadVariant) {
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case ToRadio_packet_tag: {
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MeshPacket &p = toRadioScratch.packet;
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printPacket("PACKET FROM PHONE", &p);
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service.handleToRadio(p);
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break;
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}
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case ToRadio_packet_tag:
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return handleToRadioPacket(toRadioScratch.packet);
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case ToRadio_want_config_id_tag:
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config_nonce = toRadioScratch.want_config_id;
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DEBUG_MSG("Client wants config, nonce=%u\n", config_nonce);
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@@ -86,6 +85,8 @@ void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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} else {
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DEBUG_MSG("Error: ignoring malformed toradio\n");
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}
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return false;
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}
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/**
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@@ -127,7 +128,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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fromRadioScratch.my_info = myNodeInfo;
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state = STATE_SEND_NODEINFO;
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service.refreshMyNodeInfo(); // Update my NodeInfo because the client will be asking for it soon.
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service.refreshMyNodeInfo(); // Update my NodeInfo because the client will be asking for it soon.
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break;
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case STATE_SEND_NODEINFO: {
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@@ -226,7 +227,13 @@ bool PhoneAPI::available()
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/**
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* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
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*/
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void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
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bool PhoneAPI::handleToRadioPacket(MeshPacket &p)
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{
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printPacket("PACKET FROM PHONE", &p);
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service.handleToRadio(p);
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return true;
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}
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/// If the mesh service tells us fromNum has changed, tell the phone
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int PhoneAPI::onNotify(uint32_t newValue)
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@@ -67,8 +67,9 @@ class PhoneAPI
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/**
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* Handle a ToRadio protobuf
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* @return true true if a packet was queued for sending (so that caller can yield)
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*/
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virtual void handleToRadio(const uint8_t *buf, size_t len);
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virtual bool handleToRadio(const uint8_t *buf, size_t len);
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/**
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* Get the next packet we want to send to the phone
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@@ -93,7 +94,7 @@ class PhoneAPI
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/// Hookable to find out when connection changes
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virtual void onConnectionChanged(bool connected) {}
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/// If we haven't heard from the other side in a while then say not connected
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/// If we haven't heard from the other side in a while then say not connected
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void checkConnectionTimeout();
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/**
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@@ -103,9 +104,10 @@ class PhoneAPI
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private:
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/**
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* Handle a packet that the phone wants us to send. It is our responsibility to free the packet to the pool
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* Handle a packet that the phone wants us to send. We can write to it but can not keep a reference to it
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* @return true true if a packet was queued for sending
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*/
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void handleToRadioPacket(MeshPacket *p);
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bool handleToRadioPacket(MeshPacket &p);
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/// If the mesh service tells us fromNum has changed, tell the phone
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virtual int onNotify(uint32_t newValue);
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@@ -5,48 +5,62 @@
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#define START2 0xc3
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#define HEADER_LEN 4
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void StreamAPI::loop()
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int32_t StreamAPI::runOnce()
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{
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auto result = readStream();
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writeStream();
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readStream();
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checkConnectionTimeout();
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return result;
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}
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/**
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* Read any rx chars from the link and call handleToRadio
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*/
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void StreamAPI::readStream()
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int32_t StreamAPI::readStream()
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{
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while (stream->available()) { // Currently we never want to block
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uint8_t c = stream->read();
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uint32_t now = millis();
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if (!stream->available()) {
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// Nothing available this time, if the computer has talked to us recently, poll often, otherwise let CPU sleep a long time
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bool recentRx = (now - lastRxMsec) < 2000;
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return recentRx ? 5 : 250;
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} else {
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while (stream->available()) { // Currently we never want to block
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uint8_t c = stream->read();
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// Use the read pointer for a little state machine, first look for framing, then length bytes, then payload
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size_t ptr = rxPtr++; // assume we will probably advance the rxPtr
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// Use the read pointer for a little state machine, first look for framing, then length bytes, then payload
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size_t ptr = rxPtr++; // assume we will probably advance the rxPtr
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rxBuf[ptr] = c; // store all bytes (including framing)
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rxBuf[ptr] = c; // store all bytes (including framing)
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if (ptr == 0) { // looking for START1
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if (c != START1)
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rxPtr = 0; // failed to find framing
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} else if (ptr == 1) { // looking for START2
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if (c != START2)
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rxPtr = 0; // failed to find framing
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} else if (ptr >= HEADER_LEN) { // we have at least read our 4 byte framing
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uint32_t len = (rxBuf[2] << 8) + rxBuf[3]; // big endian 16 bit length follows framing
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if (ptr == 0) { // looking for START1
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if (c != START1)
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rxPtr = 0; // failed to find framing
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} else if (ptr == 1) { // looking for START2
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if (c != START2)
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rxPtr = 0; // failed to find framing
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} else if (ptr >= HEADER_LEN) { // we have at least read our 4 byte framing
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uint32_t len = (rxBuf[2] << 8) + rxBuf[3]; // big endian 16 bit length follows framing
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if (ptr == HEADER_LEN) {
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// we _just_ finished our 4 byte header, validate length now (note: a length of zero is a valid
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// protobuf also)
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if (len > MAX_TO_FROM_RADIO_SIZE)
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rxPtr = 0; // length is bogus, restart search for framing
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}
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if (ptr == HEADER_LEN) {
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// we _just_ finished our 4 byte header, validate length now (note: a length of zero is a valid
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// protobuf also)
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if (len > MAX_TO_FROM_RADIO_SIZE)
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rxPtr = 0; // length is bogus, restart search for framing
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}
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if (rxPtr != 0 && ptr + 1 == len + HEADER_LEN) {
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// If we didn't just fail the packet and we now have the right # of bytes, parse it
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handleToRadio(rxBuf + HEADER_LEN, len);
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rxPtr = 0; // start over again
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if (rxPtr != 0 && ptr + 1 == len + HEADER_LEN) {
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rxPtr = 0; // start over again on the next packet
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// If we didn't just fail the packet and we now have the right # of bytes, parse it
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if (handleToRadio(rxBuf + HEADER_LEN, len))
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return 0; // we want to be called again ASAP because we still have more work to do
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}
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}
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}
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// we had packets available this time, so assume we might have them next time also
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lastRxMsec = now;
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return 0;
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}
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}
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@@ -71,7 +85,7 @@ void StreamAPI::writeStream()
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void StreamAPI::emitTxBuffer(size_t len)
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{
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if (len != 0) {
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DEBUG_MSG("emit tx %d\n", len);
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// DEBUG_MSG("emit tx %d\n", len);
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txBuf[0] = START1;
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txBuf[1] = START2;
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txBuf[2] = (len >> 8) & 0xff;
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@@ -93,6 +107,6 @@ void StreamAPI::emitRebooted()
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fromRadioScratch.which_payloadVariant = FromRadio_rebooted_tag;
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fromRadioScratch.rebooted = true;
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DEBUG_MSG("Emitting reboot packet for serial shell\n");
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// DEBUG_MSG("Emitting reboot packet for serial shell\n");
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emitTxBuffer(pb_encode_to_bytes(txBuf + HEADER_LEN, FromRadio_size, FromRadio_fields, &fromRadioScratch));
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}
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@@ -2,6 +2,7 @@
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#include "PhoneAPI.h"
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#include "Stream.h"
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#include "concurrency/OSThread.h"
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// A To/FromRadio packet + our 32 bit header
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#define MAX_STREAM_BUF_SIZE (MAX_TO_FROM_RADIO_SIZE + sizeof(uint32_t))
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@@ -27,7 +28,7 @@ valid utf8 encoding. This makes it a bit easier to start a device outputting reg
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after it has received a valid packet from the PC, turn off unencoded debug printing and switch to this packet encoding.
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*/
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class StreamAPI : public PhoneAPI
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class StreamAPI : public PhoneAPI, protected concurrency::OSThread
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{
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/**
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* The stream we read/write from
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@@ -37,21 +38,23 @@ class StreamAPI : public PhoneAPI
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uint8_t rxBuf[MAX_STREAM_BUF_SIZE];
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size_t rxPtr = 0;
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/// time of last rx, used, to slow down our polling if we haven't heard from anyone
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uint32_t lastRxMsec = 0;
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public:
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StreamAPI(Stream *_stream) : stream(_stream) {}
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StreamAPI(Stream *_stream) : concurrency::OSThread("StreamAPI"), stream(_stream) {}
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/**
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* Currently we require frequent invocation from loop() to check for arrived serial packets and to send new packets to the
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* phone.
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* FIXME, to support better power behavior instead move to a thread and block on serial reads.
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*/
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void loop();
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virtual int32_t runOnce();
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private:
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/**
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* Read any rx chars from the link and call handleToRadio
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*/
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void readStream();
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int32_t readStream();
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/**
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* call getFromRadio() and deliver encapsulated packets to the Stream
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@@ -63,7 +66,7 @@ class StreamAPI : public PhoneAPI
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* Send a FromRadio.rebooted = true packet to the phone
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*/
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void emitRebooted();
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/**
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* Send the current txBuffer over our stream
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*/
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@@ -40,18 +40,20 @@ void WiFiServerAPI::onConnectionChanged(bool connected)
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}
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/// override close to also shutdown the TCP link
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void WiFiServerAPI::close() {
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void WiFiServerAPI::close()
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{
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client.stop(); // drop tcp connection
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StreamAPI::close();
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}
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bool WiFiServerAPI::loop()
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int32_t WiFiServerAPI::runOnce()
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{
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if (client.connected()) {
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StreamAPI::loop();
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return true;
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return StreamAPI::runOnce();
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} else {
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return false;
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DEBUG_MSG("Client dropped connection, suspending API service\n");
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enabled = false; // we no longer need to run
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return 0;
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}
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}
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@@ -78,18 +80,5 @@ int32_t WiFiServerPort::runOnce()
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openAPI = new WiFiServerAPI(client);
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}
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if (openAPI) {
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// Allow idle processing so the API can read from its incoming stream
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if(!openAPI->loop()) {
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// If our API link was up, shut it down
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DEBUG_MSG("Client dropped connection, closing API client\n");
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// Note: we can't call delete here because this object includes other state
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// besides the stream API. Instead kill it later when we start a new instance
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delete openAPI;
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openAPI = NULL;
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}
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return 0; // run fast while our API server is running
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} else
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return 100; // only check occasionally for incoming connections
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return 100; // only check occasionally for incoming connections
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}
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@@ -1,7 +1,6 @@
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#pragma once
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#include "StreamAPI.h"
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#include "concurrency/OSThread.h"
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#include <WiFi.h>
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/**
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@@ -18,15 +17,14 @@ class WiFiServerAPI : public StreamAPI
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virtual ~WiFiServerAPI();
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/// @return true if we want to keep running, or false if we are ready to be destroyed
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virtual bool loop(); // Check for dropped client connections
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/// override close to also shutdown the TCP link
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virtual void close();
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protected:
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/// Hookable to find out when connection changes
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virtual void onConnectionChanged(bool connected);
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virtual int32_t runOnce(); // Check for dropped client connections
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};
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/**
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Reference in New Issue
Block a user