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move streamapi into a thread, saves power and increases responsiveness
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@@ -6,25 +6,28 @@
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#define Port Serial
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SerialConsole console;
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SerialConsole *console;
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void consoleInit()
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{
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new SerialConsole(); // Must be dynamically allocated because we are now inheriting from thread
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}
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void consolePrintf(const char *format, ...)
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{
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va_list arg;
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va_start(arg, format);
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console.vprintf(format, arg);
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console->vprintf(format, arg);
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va_end(arg);
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}
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SerialConsole::SerialConsole() : StreamAPI(&Port), RedirectablePrint(&Port)
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{
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assert(!console);
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console = this;
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canWrite = false; // We don't send packets to our port until it has talked to us first
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// setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks
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}
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// setDestination(&noopPrint); for testing, try turning off 'all' debug output and see what leaks
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/// Do late init that can't happen at constructor time
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void SerialConsole::init()
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{
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Port.begin(SERIAL_BAUD);
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StreamAPI::init();
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emitRebooted();
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@@ -34,14 +37,14 @@ void SerialConsole::init()
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* we override this to notice when we've received a protobuf over the serial
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* stream. Then we shunt off debug serial output.
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*/
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void SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
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bool SerialConsole::handleToRadio(const uint8_t *buf, size_t len)
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{
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// Turn off debug serial printing once the API is activated, because other threads could print and corrupt packets
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if (!radioConfig.preferences.debug_log_enabled)
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setDestination(&noopPrint);
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canWrite = true;
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StreamAPI::handleToRadio(buf, len);
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return StreamAPI::handleToRadio(buf, len);
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}
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/// Hookable to find out when connection changes
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