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move nodeinfo messages into new plugin system
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@@ -75,9 +75,6 @@ class MeshService
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/// sends our owner
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void sendNetworkPing(NodeNum dest, bool wantReplies = false);
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/// Send our owner info to a particular node
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void sendOurOwner(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false);
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/// Send a packet into the mesh - note p must have been allocated from packetPool. We will return it to that pool after
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/// sending. This is the ONLY function you should use for sending messages into the mesh, because it also updates the nodedb
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/// cache
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@@ -92,12 +89,6 @@ class MeshService
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/// Handle a packet that just arrived from the radio. This method does _not_ free the provided packet. If it needs
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/// to keep the packet around it makes a copy
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int handleFromRadio(const MeshPacket *p);
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/// handle a user packet that just arrived on the radio, return NULL if we should not process this packet at all
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const MeshPacket *handleFromRadioUser(const MeshPacket *mp);
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/// look at inbound packets and if they contain a position with time, possibly set our clock
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void handleIncomingPosition(const MeshPacket *mp);
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};
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extern MeshService service;
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