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https://github.com/meshtastic/firmware.git
synced 2026-01-02 16:10:43 +00:00
Format
This commit is contained in:
@@ -29,8 +29,7 @@ PhoneAPI::~PhoneAPI()
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void PhoneAPI::handleStartConfig()
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{
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// Must be before setting state (because state is how we know !connected)
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if (!isConnected())
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{
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if (!isConnected()) {
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onConnectionChanged(true);
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observe(&service.fromNumChanged);
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observe(&xModem.packetReady);
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@@ -47,8 +46,7 @@ void PhoneAPI::handleStartConfig()
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void PhoneAPI::close()
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{
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if (state != STATE_SEND_NOTHING)
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{
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if (state != STATE_SEND_NOTHING) {
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state = STATE_SEND_NOTHING;
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unobserve(&service.fromNumChanged);
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@@ -62,11 +60,9 @@ void PhoneAPI::close()
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void PhoneAPI::checkConnectionTimeout()
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{
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if (isConnected())
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{
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if (isConnected()) {
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bool newContact = checkIsConnected();
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if (!newContact)
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{
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if (!newContact) {
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LOG_INFO("Lost phone connection\n");
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close();
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}
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@@ -84,10 +80,8 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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// return (lastContactMsec != 0) &&
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memset(&toRadioScratch, 0, sizeof(toRadioScratch));
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if (pb_decode_from_bytes(buf, bufLength, &meshtastic_ToRadio_msg, &toRadioScratch))
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{
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switch (toRadioScratch.which_payload_variant)
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{
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if (pb_decode_from_bytes(buf, bufLength, &meshtastic_ToRadio_msg, &toRadioScratch)) {
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switch (toRadioScratch.which_payload_variant) {
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case meshtastic_ToRadio_packet_tag:
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return handleToRadioPacket(toRadioScratch.packet);
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case meshtastic_ToRadio_want_config_id_tag:
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@@ -108,9 +102,7 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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// LOG_DEBUG("Error: unexpected ToRadio variant\n");
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break;
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}
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}
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else
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{
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} else {
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LOG_ERROR("Error: ignoring malformed toradio\n");
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}
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@@ -133,8 +125,7 @@ bool PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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*/
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size_t PhoneAPI::getFromRadio(uint8_t *buf)
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{
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if (!available())
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{
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if (!available()) {
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// LOG_DEBUG("getFromRadio=not available\n");
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return 0;
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}
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@@ -142,8 +133,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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memset(&fromRadioScratch, 0, sizeof(fromRadioScratch));
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// Advance states as needed
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switch (state)
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{
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switch (state) {
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case STATE_SEND_NOTHING:
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LOG_INFO("getFromRadio=STATE_SEND_NOTHING\n");
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break;
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@@ -160,22 +150,18 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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service.refreshMyNodeInfo(); // Update my NodeInfo because the client will be asking for it soon.
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break;
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case STATE_SEND_NODEINFO:
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{
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case STATE_SEND_NODEINFO: {
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LOG_INFO("getFromRadio=STATE_SEND_NODEINFO\n");
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const meshtastic_NodeInfo *info = nodeInfoForPhone;
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nodeInfoForPhone = NULL; // We just consumed a nodeinfo, will need a new one next time
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if (info)
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{
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if (info) {
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LOG_INFO("Sending nodeinfo: num=0x%x, lastseen=%u, id=%s, name=%s\n", info->num, info->last_heard, info->user.id,
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info->user.long_name);
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_node_info_tag;
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fromRadioScratch.node_info = *info;
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// Stay in current state until done sending nodeinfos
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}
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else
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{
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} else {
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LOG_INFO("Done sending nodeinfos\n");
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state = STATE_SEND_CHANNELS;
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// Go ahead and send that ID right now
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@@ -190,8 +176,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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fromRadioScratch.channel = channels.getByIndex(config_state);
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config_state++;
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// Advance when we have sent all of our Channels
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if (config_state >= MAX_NUM_CHANNELS)
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{
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if (config_state >= MAX_NUM_CHANNELS) {
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state = STATE_SEND_CONFIG;
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config_state = _meshtastic_AdminMessage_ConfigType_MIN + 1;
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}
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@@ -200,8 +185,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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case STATE_SEND_CONFIG:
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LOG_INFO("getFromRadio=STATE_SEND_CONFIG\n");
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_config_tag;
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switch (config_state)
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{
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switch (config_state) {
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case meshtastic_Config_device_tag:
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fromRadioScratch.config.which_payload_variant = meshtastic_Config_device_tag;
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fromRadioScratch.config.payload_variant.device = config.device;
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@@ -240,8 +224,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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config_state++;
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// Advance when we have sent all of our config objects
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if (config_state > (_meshtastic_AdminMessage_ConfigType_MAX + 1))
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{
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if (config_state > (_meshtastic_AdminMessage_ConfigType_MAX + 1)) {
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state = STATE_SEND_MODULECONFIG;
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config_state = _meshtastic_AdminMessage_ModuleConfigType_MIN + 1;
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}
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@@ -250,8 +233,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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case STATE_SEND_MODULECONFIG:
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LOG_INFO("getFromRadio=STATE_SEND_MODULECONFIG\n");
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_moduleConfig_tag;
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switch (config_state)
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{
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switch (config_state) {
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case meshtastic_ModuleConfig_mqtt_tag:
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fromRadioScratch.moduleConfig.which_payload_variant = meshtastic_ModuleConfig_mqtt_tag;
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fromRadioScratch.moduleConfig.payload_variant.mqtt = moduleConfig.mqtt;
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@@ -294,8 +276,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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config_state++;
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// Advance when we have sent all of our ModuleConfig objects
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if (config_state > (_meshtastic_AdminMessage_ModuleConfigType_MAX + 1))
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{
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if (config_state > (_meshtastic_AdminMessage_ModuleConfigType_MAX + 1)) {
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state = STATE_SEND_COMPLETE_ID;
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config_state = 0;
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}
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@@ -312,20 +293,15 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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case STATE_SEND_PACKETS:
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// Do we have a message from the mesh?
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LOG_INFO("getFromRadio=STATE_SEND_PACKETS\n");
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if (queueStatusPacketForPhone)
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{
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if (queueStatusPacketForPhone) {
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_queueStatus_tag;
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fromRadioScratch.queueStatus = *queueStatusPacketForPhone;
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releaseQueueStatusPhonePacket();
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}
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else if (xmodemPacketForPhone.control != meshtastic_XModem_Control_NUL)
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{
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} else if (xmodemPacketForPhone.control != meshtastic_XModem_Control_NUL) {
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fromRadioScratch.which_payload_variant = meshtastic_FromRadio_xmodemPacket_tag;
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fromRadioScratch.xmodemPacket = xmodemPacketForPhone;
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xmodemPacketForPhone = meshtastic_XModem_init_zero;
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}
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else if (packetForPhone)
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{
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} else if (packetForPhone) {
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printPacket("phone downloaded packet", packetForPhone);
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// Encapsulate as a FromRadio packet
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@@ -340,8 +316,7 @@ size_t PhoneAPI::getFromRadio(uint8_t *buf)
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}
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// Do we have a message from the mesh?
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if (fromRadioScratch.which_payload_variant != 0)
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{
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if (fromRadioScratch.which_payload_variant != 0) {
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// Encapsulate as a FromRadio packet
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size_t numbytes = pb_encode_to_bytes(buf, meshtastic_FromRadio_size, &meshtastic_FromRadio_msg, &fromRadioScratch);
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@@ -360,8 +335,7 @@ void PhoneAPI::handleDisconnect()
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void PhoneAPI::releasePhonePacket()
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{
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if (packetForPhone)
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{
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if (packetForPhone) {
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service.releaseToPool(packetForPhone); // we just copied the bytes, so don't need this buffer anymore
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packetForPhone = NULL;
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}
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@@ -369,8 +343,7 @@ void PhoneAPI::releasePhonePacket()
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void PhoneAPI::releaseQueueStatusPhonePacket()
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{
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if (queueStatusPacketForPhone)
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{
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if (queueStatusPacketForPhone) {
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service.releaseQueueStatusToPool(queueStatusPacketForPhone);
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queueStatusPacketForPhone = NULL;
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}
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@@ -381,8 +354,7 @@ void PhoneAPI::releaseQueueStatusPhonePacket()
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*/
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bool PhoneAPI::available()
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{
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switch (state)
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{
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switch (state) {
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case STATE_SEND_NOTHING:
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return false;
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case STATE_SEND_MY_INFO:
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@@ -397,8 +369,7 @@ bool PhoneAPI::available()
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nodeInfoForPhone = nodeDB.readNextInfo();
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return true; // Always say we have something, because we might need to advance our state machine
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case STATE_SEND_PACKETS:
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{
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case STATE_SEND_PACKETS: {
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if (!queueStatusPacketForPhone)
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queueStatusPacketForPhone = service.getQueueStatusForPhone();
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bool hasPacket = !!queueStatusPacketForPhone;
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@@ -441,12 +412,10 @@ int PhoneAPI::onNotify(uint32_t newValue)
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checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this
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// from idle)
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if (state == STATE_SEND_PACKETS)
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{
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if (state == STATE_SEND_PACKETS) {
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LOG_INFO("Telling client we have new packets %u\n", newValue);
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onNowHasData(newValue);
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}
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else
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} else
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LOG_DEBUG("(Client not yet interested in packets)\n");
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return 0;
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@@ -19,119 +19,118 @@
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class PhoneAPI
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: public Observer<uint32_t> // FIXME, we shouldn't be inheriting from Observer, instead use CallbackObserver as a member
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{
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enum State
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{
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STATE_SEND_NOTHING, // Initial state, don't send anything until the client starts asking for config
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STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
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STATE_SEND_CHANNELS, // Send all channels
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STATE_SEND_CONFIG, // Replacement for the old Radioconfig
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STATE_SEND_MODULECONFIG, // Send Module specific config
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STATE_SEND_COMPLETE_ID,
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STATE_SEND_PACKETS // send packets or debug strings
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};
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enum State {
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STATE_SEND_NOTHING, // Initial state, don't send anything until the client starts asking for config
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STATE_SEND_MY_INFO, // send our my info record
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STATE_SEND_NODEINFO, // states progress in this order as the device sends to to the client
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STATE_SEND_CHANNELS, // Send all channels
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STATE_SEND_CONFIG, // Replacement for the old Radioconfig
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STATE_SEND_MODULECONFIG, // Send Module specific config
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STATE_SEND_COMPLETE_ID,
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STATE_SEND_PACKETS // send packets or debug strings
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};
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State state = STATE_SEND_NOTHING;
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State state = STATE_SEND_NOTHING;
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uint8_t config_state = 0;
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uint8_t config_state = 0;
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/**
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* Each packet sent to the phone has an incrementing count
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*/
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uint32_t fromRadioNum = 0;
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/**
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* Each packet sent to the phone has an incrementing count
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*/
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uint32_t fromRadioNum = 0;
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/// We temporarily keep the packet here between the call to available and getFromRadio. We will free it after the phone
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/// downloads it
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meshtastic_MeshPacket *packetForPhone = NULL;
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/// We temporarily keep the packet here between the call to available and getFromRadio. We will free it after the phone
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/// downloads it
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meshtastic_MeshPacket *packetForPhone = NULL;
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// file transfer packets destined for phone. Push it to the queue then free it.
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meshtastic_XModem xmodemPacketForPhone = meshtastic_XModem_init_zero;
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// file transfer packets destined for phone. Push it to the queue then free it.
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meshtastic_XModem xmodemPacketForPhone = meshtastic_XModem_init_zero;
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// Keep QueueStatus packet just as packetForPhone
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meshtastic_QueueStatus *queueStatusPacketForPhone = NULL;
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// Keep QueueStatus packet just as packetForPhone
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meshtastic_QueueStatus *queueStatusPacketForPhone = NULL;
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/// We temporarily keep the nodeInfo here between the call to available and getFromRadio
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const meshtastic_NodeInfo *nodeInfoForPhone = NULL;
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/// We temporarily keep the nodeInfo here between the call to available and getFromRadio
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const meshtastic_NodeInfo *nodeInfoForPhone = NULL;
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meshtastic_ToRadio toRadioScratch = {
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0}; // this is a static scratch object, any data must be copied elsewhere before returning
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meshtastic_ToRadio toRadioScratch = {
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0}; // this is a static scratch object, any data must be copied elsewhere before returning
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/// Use to ensure that clients don't get confused about old messages from the radio
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uint32_t config_nonce = 0;
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/// Use to ensure that clients don't get confused about old messages from the radio
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uint32_t config_nonce = 0;
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public:
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PhoneAPI();
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public:
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PhoneAPI();
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/// Destructor - calls close()
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virtual ~PhoneAPI();
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/// Destructor - calls close()
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virtual ~PhoneAPI();
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// Call this when the client drops the connection, resets the state to STATE_SEND_NOTHING
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// Unregisters our observer. A closed connection **can** be reopened by calling init again.
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virtual void close();
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// Call this when the client drops the connection, resets the state to STATE_SEND_NOTHING
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// Unregisters our observer. A closed connection **can** be reopened by calling init again.
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virtual void close();
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/**
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* Handle a ToRadio protobuf
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* @return true true if a packet was queued for sending (so that caller can yield)
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*/
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virtual bool handleToRadio(const uint8_t *buf, size_t len);
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/**
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* Handle a ToRadio protobuf
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* @return true true if a packet was queued for sending (so that caller can yield)
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*/
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virtual bool handleToRadio(const uint8_t *buf, size_t len);
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/**
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* Get the next packet we want to send to the phone
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*
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* We assume buf is at least FromRadio_size bytes long.
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* Returns number of bytes in the FromRadio packet (or 0 if no packet available)
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*/
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size_t getFromRadio(uint8_t *buf);
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/**
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* Get the next packet we want to send to the phone
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*
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||||
* We assume buf is at least FromRadio_size bytes long.
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||||
* Returns number of bytes in the FromRadio packet (or 0 if no packet available)
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||||
*/
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size_t getFromRadio(uint8_t *buf);
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||||
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/**
|
||||
* Return true if we have data available to send to the phone
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||||
*/
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||||
bool available();
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/**
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||||
* Return true if we have data available to send to the phone
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||||
*/
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||||
bool available();
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||||
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||||
bool isConnected() { return state != STATE_SEND_NOTHING; }
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||||
bool isConnected() { return state != STATE_SEND_NOTHING; }
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||||
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||||
void setInitialState() { state = STATE_SEND_MY_INFO; }
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||||
void setInitialState() { state = STATE_SEND_MY_INFO; }
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||||
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||||
protected:
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||||
/// Our fromradio packet while it is being assembled
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||||
meshtastic_FromRadio fromRadioScratch = {};
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protected:
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/// Our fromradio packet while it is being assembled
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||||
meshtastic_FromRadio fromRadioScratch = {};
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||||
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||||
/** the last msec we heard from the client on the other side of this link */
|
||||
uint32_t lastContactMsec = 0;
|
||||
/** the last msec we heard from the client on the other side of this link */
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||||
uint32_t lastContactMsec = 0;
|
||||
|
||||
/// Hookable to find out when connection changes
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||||
virtual void onConnectionChanged(bool connected) {}
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||||
/// Hookable to find out when connection changes
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||||
virtual void onConnectionChanged(bool connected) {}
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||||
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||||
/// If we haven't heard from the other side in a while then say not connected
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||||
void checkConnectionTimeout();
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||||
/// If we haven't heard from the other side in a while then say not connected
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||||
void checkConnectionTimeout();
|
||||
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||||
/// Check the current underlying physical link to see if the client is currently connected
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||||
virtual bool checkIsConnected() = 0;
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||||
/// Check the current underlying physical link to see if the client is currently connected
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||||
virtual bool checkIsConnected() = 0;
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||||
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||||
/**
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||||
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
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||||
*/
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||||
virtual void onNowHasData(uint32_t fromRadioNum) {}
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||||
/**
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||||
* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
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||||
*/
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||||
virtual void onNowHasData(uint32_t fromRadioNum) {}
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||||
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/**
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||||
* Subclasses can use this to find out when a client drops the link
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||||
*/
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||||
virtual void handleDisconnect();
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||||
/**
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||||
* Subclasses can use this to find out when a client drops the link
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||||
*/
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||||
virtual void handleDisconnect();
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||||
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||||
private:
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||||
void releasePhonePacket();
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||||
private:
|
||||
void releasePhonePacket();
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||||
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||||
void releaseQueueStatusPhonePacket();
|
||||
void releaseQueueStatusPhonePacket();
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||||
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||||
/// begin a new connection
|
||||
void handleStartConfig();
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||||
/// begin a new connection
|
||||
void handleStartConfig();
|
||||
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||||
/**
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||||
* Handle a packet that the phone wants us to send. We can write to it but can not keep a reference to it
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||||
* @return true true if a packet was queued for sending
|
||||
*/
|
||||
bool handleToRadioPacket(meshtastic_MeshPacket &p);
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||||
/**
|
||||
* Handle a packet that the phone wants us to send. We can write to it but can not keep a reference to it
|
||||
* @return true true if a packet was queued for sending
|
||||
*/
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||||
bool handleToRadioPacket(meshtastic_MeshPacket &p);
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||||
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||||
/// If the mesh service tells us fromNum has changed, tell the phone
|
||||
virtual int onNotify(uint32_t newValue) override;
|
||||
/// If the mesh service tells us fromNum has changed, tell the phone
|
||||
virtual int onNotify(uint32_t newValue) override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user