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Send file system manifest up on want_config (#4176)
* Send file system manifest up on want_config * Platform specific methods * Helps to actually make the change * Clear
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@@ -84,6 +84,56 @@ bool renameFile(const char *pathFrom, const char *pathTo)
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#endif
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}
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#include <vector>
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/**
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* @brief Get the list of files in a directory.
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*
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* This function returns a list of files in a directory. The list includes the full path of each file.
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*
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* @param dirname The name of the directory.
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* @param levels The number of levels of subdirectories to list.
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* @return A vector of strings containing the full path of each file in the directory.
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*/
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std::vector<meshtastic_FileInfo> getFiles(const char *dirname, uint8_t levels)
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{
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std::vector<meshtastic_FileInfo> filenames = {};
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#ifdef FSCom
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File root = FSCom.open(dirname, FILE_O_READ);
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if (!root)
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return filenames;
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if (!root.isDirectory())
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return filenames;
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File file = root.openNextFile();
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while (file) {
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if (file.isDirectory() && !String(file.name()).endsWith(".")) {
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if (levels) {
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#ifdef ARCH_ESP32
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std::vector<meshtastic_FileInfo> subDirFilenames = getFiles(file.path(), levels - 1);
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#else
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std::vector<meshtastic_FileInfo> subDirFilenames = getFiles(file.name(), levels - 1);
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#endif
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filenames.insert(filenames.end(), subDirFilenames.begin(), subDirFilenames.end());
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file.close();
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}
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} else {
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meshtastic_FileInfo fileInfo = {"", file.size()};
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#ifdef ARCH_ESP32
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strcpy(fileInfo.file_name, file.path());
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#else
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strcpy(fileInfo.file_name, file.name());
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#endif
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filenames.push_back(fileInfo);
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file.close();
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}
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file = root.openNextFile();
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}
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root.close();
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#endif
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return filenames;
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}
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/**
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* Lists the contents of a directory.
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*
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