2.7 fixes w2 (#7148)

* Initial work on splitting notification renderer into components for reuse

* More progress

* Fix notification popup

* more fix, less crash

* Adjustments for OLED on keeping menus tidy, added Bluetooth Toggle to Home frame. Also widen the frame slightly if you have a scroll bar

* Small changes for EInk to not crowd elements

* Change System frame menu over to better match actions; added color picker for T114

* Fix build errors and add T190 for testing

* Logic gates are hard sometimes

* Screen Color Picker changes, defined Yellow as a Color.

* Additional colors and tuning

* Abandon std::sort in NodeDB, and associated fixes (#7175)

* Generate short name for nodes that don't have user yet

* Add reboot menu

* Sort fixes

* noop sort option to avoid infinite loop

* Refactor Overlay Banner

* Continuing work on Color Picker

* Add BaseUI menus to add and remove Favorited Nodes

* Create TFT_MESH_OVERRIDE for variants.h and defined colors

* Trigger a NodeStatus update at the end of setup() to get fresh data on display at boot.

* T114 defaults to White, Yellow is now bright Yellow

* Revert "T114 defaults to White, Yellow is now bright Yellow"

This reverts commit 8d05e17f11.

* Only show OEM text if not OLED

* Adjust OEM logo to maximize visible area

* Start plumbing in Color Picker changes

* Finished plumbing

* Fix warning

* Revert "Fix warning"

This reverts commit 2e8aecd52d.

* Fix display not fully redrawing

* T-Deck should get color too

* Emote Revamp

* Update emotes.cpp

* Poo Emote fix

* Trunk fix

* Add secret test menu and number picker

* Missed bits

* Save colors between reboots

* Save Clock Face election to protobuf

* Make reboot first, then settings

* Add padding for single line pop-ups

* Compass saving and faster menus

* Resolve build issue with Excluding GPS

* Resolve issue with memory bars on EInk

* Add brightness settings for supported screen (#7182)

* Add brightness menu.

* add loop destination selection.

* Bring back color (and sanity) to the menus!

* Trunk

---------

Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: HarukiToreda <116696711+HarukiToreda@users.noreply.github.com>
Co-authored-by: Wilson <m.tools@qq.com>
This commit is contained in:
Jonathan Bennett
2025-07-02 20:50:49 -05:00
committed by GitHub
parent 3fdefe8289
commit a6be2e46ed
35 changed files with 1441 additions and 422 deletions

View File

@@ -11,11 +11,11 @@ const Emote emotes[] = {
{"\U0001F44E", thumbdown, thumbs_width, thumbs_height}, // 👎 Thumbs Down
// --- Smileys (Multiple Unicode Aliases) ---
{"\U0001F60A", smiley, smiley_width, smiley_height}, // 😊 Smiling Face with Smiling Eyes
{"\U0001F600", smiley, smiley_width, smiley_height}, // 😀 Grinning Face
{"\U0001F642", smiley, smiley_width, smiley_height}, // 🙂 Slightly Smiling Face
{"\U0001F609", smiley, smiley_width, smiley_height}, // 😉 Winking Face
{"\U0001F601", smiley, smiley_width, smiley_height}, // 😁 Grinning Face with Smiling Eyes
{"\U0001F60A", Smiling_Eyes, Smiling_Eyes_width, Smiling_Eyes_height}, // 😊 Smiling Eyes
{"\U0001F600", Grinning, Grinning_width, Grinning_height}, // 😀 Grinning Face
{"\U0001F642", Slightly_Smiling, Slightly_Smiling_width, Slightly_Smiling_height}, // 🙂 Slightly Smiling Face
{"\U0001F609", Winking_Face, Winking_Face_width, Winking_Face_height}, // 😉 Winking Face
{"\U0001F601", Grinning_Smiling_Eyes, Grinning_Smiling_Eyes_width, Grinning_Smiling_Eyes_height}, // 😁 Grinning Smiling Eyes
// --- Question/Alert ---
{"\u2753", question, question_width, question_height}, // ❓ Question Mark
@@ -23,10 +23,11 @@ const Emote emotes[] = {
// --- Laughing Faces ---
{"\U0001F602", haha, haha_width, haha_height}, // 😂 Face with Tears of Joy
{"\U0001F923", haha, haha_width, haha_height}, // 🤣 Rolling on the Floor Laughing
{"\U0001F606", haha, haha_width, haha_height}, // 😆 Smiling with Open Mouth and Closed Eyes
{"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat
{"\U0001F604", haha, haha_width, haha_height}, // 😄 Grinning Face with Smiling Eyes
{"\U0001F923", ROFL, ROFL_width, ROFL_height}, // 🤣 Rolling on the Floor Laughing
{"\U0001F606", Smiling_Closed_Eyes, Smiling_Closed_Eyes_width, Smiling_Closed_Eyes_height}, // 😆 Smiling Closed Eyes
{"\U0001F605", haha, haha_width, haha_height}, // 😅 Smiling with Sweat
{"\U0001F604", Grinning_SmilingEyes2, Grinning_SmilingEyes2_width,
Grinning_SmilingEyes2_height}, // 😄 Grinning Face with Smiling Eyes
// --- Gestures and People ---
{"\U0001F44B", wave_icon, wave_icon_width, wave_icon_height}, // 👋 Waving Hand
@@ -78,13 +79,45 @@ const unsigned char thumbdown[] PROGMEM = {
0x80, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00,
};
const unsigned char smiley[] PROGMEM = {
0x00, 0xfe, 0x0f, 0x00, 0x80, 0x01, 0x30, 0x00, 0x40, 0x00, 0xc0, 0x00, 0x20, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x02,
0x08, 0x00, 0x00, 0x04, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x10, 0x02, 0x0e, 0x0e, 0x10, 0x02, 0x09, 0x12, 0x10,
0x01, 0x09, 0x12, 0x20, 0x01, 0x0f, 0x1e, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20,
0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x01, 0x00, 0x00, 0x20, 0x81, 0x00, 0x20, 0x20,
0x82, 0x00, 0x20, 0x10, 0x02, 0x01, 0x10, 0x10, 0x04, 0x02, 0x08, 0x08, 0x04, 0xfc, 0x07, 0x08, 0x08, 0x00, 0x00, 0x04,
0x10, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x01, 0x40, 0x00, 0xc0, 0x00, 0x80, 0x01, 0x30, 0x00, 0x00, 0xfe, 0x0f, 0x00};
const unsigned char Smiling_Eyes[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xe0, 0xff, 0xff, 0xc1,
0xf0, 0xff, 0xff, 0xc3, 0xf8, 0xff, 0xff, 0xc7, 0xf8, 0xff, 0xff, 0xcf, 0xfc, 0xff, 0xff, 0xcf, 0xfc, 0xff, 0xff, 0xcf,
0x7e, 0xf8, 0xc3, 0xdf, 0x3e, 0xf0, 0x81, 0xdf, 0xbf, 0xf7, 0xbd, 0xff, 0xff, 0xff, 0xff, 0xff, 0x9f, 0xff, 0x3f, 0xff,
0x6f, 0xff, 0xdf, 0xfe, 0x6f, 0xff, 0xdf, 0xfe, 0x9f, 0xff, 0x3f, 0xff, 0xfe, 0xff, 0xff, 0xdf, 0x7e, 0xff, 0xdf, 0xdf,
0x7c, 0xff, 0xdf, 0xcf, 0xfc, 0xfe, 0xef, 0xcf, 0xf8, 0xf9, 0xf7, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x07, 0xc0};
const unsigned char Grinning[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xe0, 0xff, 0xff, 0xc1,
0xf0, 0xff, 0xff, 0xc3, 0xf8, 0xff, 0xff, 0xc7, 0xf8, 0xff, 0xff, 0xcf, 0xfc, 0xf9, 0xf3, 0xcf, 0xfc, 0xf0, 0xe1, 0xcf,
0xfe, 0xf0, 0xe1, 0xdf, 0xfe, 0xf0, 0xe1, 0xdf, 0xff, 0xf0, 0xe1, 0xff, 0xff, 0xf9, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x80, 0xff, 0xbe, 0xff, 0xbf, 0xdf, 0x7e, 0x00, 0xc0, 0xdf,
0x7c, 0x00, 0xc0, 0xcf, 0xfc, 0x00, 0xe0, 0xcf, 0xf8, 0x01, 0xf0, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0};
const unsigned char Slightly_Smiling[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xe0, 0xff, 0xff, 0xc1,
0xf0, 0xff, 0xff, 0xc3, 0xf8, 0xff, 0xff, 0xc7, 0xf8, 0xff, 0xff, 0xcf, 0xfc, 0xf9, 0xf3, 0xcf, 0xfc, 0xf0, 0xe1, 0xcf,
0xfe, 0xf0, 0xe1, 0xdf, 0xfe, 0xf0, 0xe1, 0xdf, 0xff, 0xf0, 0xe1, 0xff, 0xff, 0xf9, 0xf3, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xdf, 0x7e, 0xff, 0xdf, 0xdf,
0x7c, 0xff, 0xdf, 0xcf, 0xfc, 0xfe, 0xef, 0xcf, 0xf8, 0xf9, 0xf7, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0};
const unsigned char Winking_Face[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xe0, 0xff, 0xff, 0xc1,
0xf0, 0xf0, 0xff, 0xc3, 0x78, 0xef, 0xc3, 0xc7, 0xb8, 0xdf, 0xbd, 0xcf, 0xfc, 0xf9, 0x7f, 0xcf, 0xfc, 0xf0, 0xff, 0xcf,
0xfe, 0xf0, 0xc3, 0xdf, 0xfe, 0xf0, 0x81, 0xdf, 0xff, 0xf0, 0xbf, 0xff, 0xff, 0xf9, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xdf, 0x7e, 0xff, 0xdf, 0xdf,
0x7c, 0xff, 0xdf, 0xcf, 0xfc, 0xfe, 0xef, 0xcf, 0xf8, 0xf9, 0xf7, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x07, 0xc0};
const unsigned char Grinning_Smiling_Eyes[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xe0, 0xff, 0xff, 0xc1,
0xf0, 0xff, 0xff, 0xc3, 0xf8, 0xff, 0xff, 0xc7, 0xf8, 0xff, 0xff, 0xcf, 0xfc, 0xf8, 0xe3, 0xcf, 0x7c, 0xf7, 0xdd, 0xcf,
0xbe, 0xef, 0xbe, 0xdf, 0xbe, 0xef, 0xbe, 0xdf, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x00, 0xff, 0x5e, 0x55, 0x55, 0xdf, 0x5e, 0x55, 0x55, 0xdf,
0x3c, 0x00, 0x80, 0xcf, 0x7c, 0x55, 0xd5, 0xcf, 0xf8, 0x54, 0xe5, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0};
const unsigned char question[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x80, 0xFF, 0x01, 0x00, 0xC0, 0xFF, 0x07, 0x00, 0xE0, 0xFF, 0x07, 0x00,
@@ -104,31 +137,52 @@ const unsigned char bang[] PROGMEM = {
};
const unsigned char haha[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x01, 0x00,
0x00, 0xFC, 0x0F, 0x00, 0x00, 0x1F, 0x3E, 0x00, 0x80, 0x03, 0x70, 0x00, 0xC0, 0x01, 0xE0, 0x00, 0xC0, 0x00, 0xC2, 0x00,
0x60, 0x00, 0x03, 0x00, 0x60, 0x00, 0xC1, 0x1F, 0x60, 0x80, 0x8F, 0x31, 0x30, 0x0E, 0x80, 0x31, 0x30, 0x10, 0x30, 0x1F,
0x30, 0x08, 0x58, 0x00, 0x30, 0x04, 0x6C, 0x03, 0x60, 0x00, 0xF3, 0x01, 0x60, 0xC0, 0xFC, 0x01, 0x80, 0x38, 0xBF, 0x01,
0xE0, 0xC5, 0xDF, 0x00, 0xB0, 0xF9, 0xEF, 0x00, 0x30, 0xF1, 0x73, 0x00, 0xB0, 0x1D, 0x3E, 0x00, 0xF0, 0xFD, 0x0F, 0x00,
0xE0, 0xE0, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0x7f, 0xc0, 0xe0, 0xf9, 0xf3, 0xc0,
0xf0, 0xfe, 0xef, 0xc1, 0x38, 0xff, 0x9f, 0xc3, 0xd8, 0xff, 0x7f, 0xc3, 0xfc, 0xf8, 0xe3, 0xc7, 0x7c, 0xf7, 0xdd, 0xcf,
0xbe, 0xef, 0xbe, 0xcf, 0xfe, 0xff, 0xff, 0xcf, 0xef, 0xff, 0xff, 0xde, 0xe7, 0xff, 0xff, 0xdc, 0xeb, 0xff, 0xff, 0xda,
0xed, 0xff, 0xff, 0xd6, 0xee, 0xff, 0xff, 0xce, 0x36, 0x00, 0x80, 0xcd, 0xb8, 0xff, 0xbf, 0xc3, 0x7e, 0x00, 0xc0, 0xdf,
0x7c, 0x00, 0xc0, 0xcf, 0xfc, 0x00, 0xe0, 0xcf, 0xf8, 0x01, 0xf0, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0};
const unsigned char ROFL[] PROGMEM = {
0x00, 0x00, 0x00, 0xc0, 0x00, 0xfc, 0x07, 0xc0, 0x00, 0xff, 0x1f, 0xc0, 0x80, 0xff, 0x7f, 0xc0, 0xc0, 0xff, 0xff, 0xc0,
0xe0, 0x9f, 0xff, 0xc1, 0xf0, 0x9f, 0xff, 0xc0, 0xf8, 0x9f, 0x7f, 0xcb, 0xf8, 0x9f, 0xbf, 0xcb, 0xfc, 0x9f, 0xdf, 0xdb,
0xfc, 0x1f, 0x08, 0xdc, 0xfe, 0x1f, 0xf8, 0xfe, 0xfe, 0xff, 0xff, 0xfe, 0x1e, 0xf0, 0x7f, 0xfe, 0x1e, 0xf0, 0xbf, 0xfe,
0xfe, 0xf3, 0xdf, 0xfe, 0xfe, 0xf3, 0x6f, 0xfe, 0xfe, 0xf3, 0x37, 0xfe, 0xfe, 0xeb, 0x1b, 0xfe, 0xfc, 0xef, 0x0d, 0xde,
0xfc, 0xe7, 0x06, 0xcf, 0xf8, 0x6b, 0x83, 0xcf, 0xf8, 0x0d, 0xc0, 0xc7, 0xf0, 0xed, 0xff, 0xc7, 0xe0, 0xee, 0xff, 0xc3,
0xc0, 0xee, 0xff, 0xc1, 0x80, 0xee, 0xff, 0xc0, 0x00, 0xe6, 0x3f, 0xc0, 0x00, 0xf0, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0xc0};
const unsigned char Smiling_Closed_Eyes[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0xff, 0xc0, 0xe0, 0xff, 0xff, 0xc1,
0xf0, 0xff, 0xff, 0xc3, 0xf8, 0xff, 0xff, 0xc7, 0xf8, 0xff, 0xff, 0xcf, 0x7c, 0xfe, 0xcf, 0xcf, 0xfc, 0xfc, 0xe7, 0xcf,
0xfe, 0xf9, 0xf3, 0xdf, 0xfe, 0xf3, 0xf9, 0xdf, 0xff, 0xf9, 0xf3, 0xff, 0xff, 0xfc, 0xe7, 0xff, 0x7f, 0xfe, 0xcf, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x80, 0xff, 0xbe, 0xff, 0xbf, 0xdf, 0x7e, 0x00, 0xc0, 0xdf,
0x7c, 0x00, 0xc0, 0xcf, 0xfc, 0x00, 0xe0, 0xcf, 0xf8, 0x01, 0xf0, 0xc7, 0xf8, 0x03, 0xf8, 0xc7, 0xf0, 0xff, 0xff, 0xc3,
0xe0, 0xff, 0xff, 0xc1, 0xc0, 0xff, 0xff, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0};
const unsigned char Grinning_SmilingEyes2[] PROGMEM = {
0x00, 0xf8, 0x03, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0xc0, 0xff, 0x7f, 0xc0, 0xe0, 0xff, 0xff, 0xc0,
0xf0, 0xff, 0xff, 0xc1, 0xf8, 0xff, 0xff, 0xc3, 0xf8, 0xff, 0xff, 0xc3, 0xfc, 0xf8, 0xe3, 0xc7, 0x7c, 0xf7, 0xdd, 0xc7,
0xbe, 0xef, 0xbe, 0xcf, 0xfe, 0xff, 0xff, 0xcf, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xff, 0xdf,
0xff, 0xff, 0xff, 0xdf, 0xff, 0xff, 0xff, 0xdf, 0x3f, 0x00, 0x80, 0xdf, 0xbe, 0xff, 0xbf, 0xcf, 0x7e, 0x00, 0xc0, 0xcf,
0x7c, 0x00, 0xc0, 0xc7, 0xfc, 0x00, 0xe0, 0xc7, 0xf8, 0x01, 0xf0, 0xc3, 0xf8, 0x03, 0xf8, 0xc3, 0xf0, 0xff, 0xff, 0xc1,
0xe0, 0xff, 0xff, 0xc0, 0xc0, 0xff, 0x7f, 0xc0, 0x80, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0};
const unsigned char wave_icon[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xC0, 0x00,
0x00, 0x0C, 0x9C, 0x01, 0x80, 0x17, 0x20, 0x01, 0x80, 0x26, 0x46, 0x02, 0x80, 0x44, 0x88, 0x02, 0xC0, 0x89, 0x8A, 0x02,
0x40, 0x93, 0x8B, 0x02, 0x40, 0x26, 0x13, 0x00, 0x80, 0x44, 0x16, 0x00, 0xC0, 0x89, 0x24, 0x00, 0x40, 0x93, 0x60, 0x00,
0x40, 0x26, 0x40, 0x00, 0x80, 0x0C, 0x80, 0x00, 0x00, 0x09, 0x80, 0x00, 0x00, 0x02, 0x80, 0x00, 0x40, 0x06, 0x80, 0x00,
0x50, 0x0C, 0x80, 0x00, 0x50, 0x08, 0x40, 0x00, 0x90, 0x10, 0x20, 0x00, 0xB0, 0x21, 0x10, 0x00, 0x20, 0x47, 0x18, 0x00,
0x40, 0x80, 0x0F, 0x00, 0x80, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x7f, 0xc0, 0x00, 0x00, 0xc0, 0xc1, 0x00, 0x00, 0x00, 0xc7,
0x00, 0x00, 0x1e, 0xcc, 0x00, 0x00, 0x30, 0xc8, 0x00, 0x00, 0x60, 0xd8, 0x00, 0x08, 0xc0, 0xd0, 0x00, 0x1a, 0x81, 0xd1,
0x00, 0x36, 0x03, 0xd3, 0x80, 0x6d, 0x06, 0xd2, 0x00, 0xdb, 0x0c, 0xc2, 0x80, 0xb6, 0x1d, 0xc0, 0x80, 0x6d, 0x1f, 0xc0,
0x00, 0xdb, 0x3f, 0xc0, 0x00, 0xf6, 0x7f, 0xc0, 0x00, 0xfc, 0x7f, 0xc0, 0x08, 0xf8, 0x7f, 0xc0, 0x48, 0xf0, 0x7f, 0xc0,
0x48, 0xe0, 0x7f, 0xc0, 0xc8, 0xc0, 0x3f, 0xc0, 0x98, 0x81, 0x1f, 0xc0, 0x10, 0x03, 0x00, 0xc0, 0x30, 0x0e, 0x00, 0xc0,
0x20, 0x38, 0x00, 0xc0, 0xe0, 0x00, 0x00, 0xc0, 0x80, 0x07, 0x00, 0xc0, 0x00, 0x1e, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0};
const unsigned char cowboy[] PROGMEM = {
0x00, 0xF0, 0x03, 0x00, 0x00, 0xFC, 0x0F, 0x00, 0x00, 0xFE, 0x1F, 0x00, 0x00, 0xFF, 0x3F, 0x00, 0x3C, 0xFE, 0x1F, 0x0F,
0xFE, 0xFE, 0xDF, 0x1F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x3F,
0x3E, 0xC0, 0x00, 0x1F, 0x1E, 0x00, 0x00, 0x1E, 0x0C, 0x0C, 0x0C, 0x0C, 0x08, 0x0E, 0x1C, 0x04, 0x00, 0x0E, 0x1C, 0x00,
0x04, 0x0E, 0x1C, 0x08, 0x04, 0x0E, 0x1C, 0x08, 0x04, 0x04, 0x08, 0x08, 0x04, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x08,
0x8C, 0x07, 0x70, 0x0C, 0x88, 0xFC, 0x4F, 0x04, 0x88, 0x01, 0x40, 0x04, 0x90, 0xFF, 0x7F, 0x02, 0x30, 0x03, 0x30, 0x03,
0x60, 0x0E, 0x9C, 0x01, 0xC0, 0xF8, 0xC7, 0x00, 0x80, 0x01, 0x60, 0x00, 0x00, 0x0E, 0x1C, 0x00, 0x00, 0xF8, 0x07, 0x00,
};
0x00, 0x0c, 0x0c, 0xc0, 0x00, 0x02, 0x10, 0xc0, 0x00, 0x01, 0x20, 0xc0, 0xbc, 0x00, 0x40, 0xcf, 0xc2, 0x01, 0xe0, 0xd0,
0x01, 0x01, 0x20, 0xe0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0,
0xc1, 0x3f, 0xff, 0xe0, 0xe1, 0xff, 0xff, 0xe1, 0xf2, 0xf3, 0xf3, 0xd3, 0xf4, 0xf1, 0xe3, 0xcb, 0xfc, 0xf1, 0xe3, 0xc7,
0xf8, 0xf1, 0xe3, 0xc7, 0xf8, 0xf1, 0xe3, 0xc7, 0xf8, 0xfb, 0xf7, 0xc7, 0xf8, 0xff, 0xff, 0xc7, 0xf8, 0xff, 0xff, 0xc7,
0x70, 0xf8, 0x8f, 0xc3, 0x70, 0x03, 0xb0, 0xc3, 0x70, 0xfe, 0xbf, 0xc3, 0x60, 0x00, 0x80, 0xc1, 0xc0, 0x00, 0xc0, 0xc0,
0x80, 0x01, 0x60, 0xc0, 0x00, 0x07, 0x38, 0xc0, 0x00, 0xfe, 0x1f, 0xc0, 0x00, 0xf0, 0x03, 0xc0, 0x00, 0x00, 0x00, 0xc0};
const unsigned char deadmau5[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF8, 0x07, 0x00,
@@ -181,13 +235,12 @@ const unsigned char fog[] PROGMEM = {
};
const unsigned char devil[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x10, 0x03, 0xC0, 0x01, 0x38, 0x07, 0x7C, 0x0F, 0x38, 0x1F, 0x03, 0x30, 0x1E,
0xFE, 0x01, 0xE0, 0x1F, 0x7E, 0x00, 0x80, 0x1F, 0x3C, 0x00, 0x00, 0x0F, 0x1C, 0x00, 0x00, 0x0E, 0x18, 0x00, 0x00, 0x06,
0x08, 0x00, 0x00, 0x04, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00, 0x0C, 0x0C, 0x0E, 0x1C, 0x0C,
0x0C, 0x18, 0x06, 0x0C, 0x0C, 0x1C, 0x06, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x1C, 0x0E, 0x0C, 0x0C, 0x0C, 0x06, 0x0C,
0x08, 0x00, 0x00, 0x06, 0x18, 0x02, 0x10, 0x06, 0x10, 0x0C, 0x0C, 0x03, 0x30, 0xF8, 0x07, 0x03, 0x60, 0xE0, 0x80, 0x01,
0xC0, 0x00, 0xC0, 0x00, 0x80, 0x01, 0x70, 0x00, 0x00, 0x06, 0x1C, 0x00, 0x00, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
};
0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x01, 0x00, 0x00, 0xe0, 0x03, 0x00, 0x00, 0xf0, 0x0f, 0xfc, 0x0f, 0xfc,
0x3f, 0xff, 0x3f, 0xff, 0xfe, 0xff, 0xff, 0xdf, 0xfe, 0xff, 0xff, 0xdf, 0xfe, 0xff, 0xff, 0xdf, 0xfc, 0xff, 0xff, 0xcf,
0xfc, 0xff, 0xff, 0xcf, 0xf8, 0xff, 0xff, 0xc7, 0xf0, 0xff, 0xff, 0xc3, 0xf0, 0xff, 0xff, 0xc3, 0xf0, 0xf1, 0xe3, 0xc3,
0xf0, 0xe7, 0xf9, 0xc3, 0xf0, 0xe7, 0xf9, 0xc3, 0xf0, 0xe3, 0xf1, 0xc3, 0xf0, 0xe3, 0xf1, 0xc3, 0xf0, 0xe7, 0xf9, 0xc3,
0xf0, 0xff, 0xff, 0xc3, 0xe0, 0xfd, 0xef, 0xc1, 0xe0, 0xf3, 0xf3, 0xc1, 0xc0, 0x07, 0xf8, 0xc0, 0x80, 0x1f, 0x7e, 0xc0,
0x00, 0xff, 0x3f, 0xc0, 0x00, 0xfe, 0x0f, 0xc0, 0x00, 0xf8, 0x03, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0};
const unsigned char heart[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0xC0, 0x03, 0xF0, 0x00, 0xF8, 0x0F, 0xFC, 0x07, 0xFC, 0x1F, 0x06, 0x0E, 0xFE, 0x3F, 0x03, 0x18,
@@ -199,13 +252,12 @@ const unsigned char heart[] PROGMEM = {
};
const unsigned char poo[] PROGMEM = {
0x00, 0x1C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xEC, 0x01, 0x00, 0x00, 0x8C, 0x07, 0x00, 0x00, 0x0C, 0x06, 0x00,
0x00, 0x24, 0x0C, 0x00, 0x00, 0x34, 0x08, 0x00, 0x00, 0x1F, 0x08, 0x00, 0xC0, 0x0F, 0x08, 0x00, 0xC0, 0x00, 0x3C, 0x00,
0x60, 0x00, 0x7C, 0x00, 0x60, 0x00, 0xC6, 0x00, 0x20, 0x00, 0xCB, 0x00, 0xA0, 0xC7, 0xFF, 0x00, 0xE0, 0x7F, 0xF7, 0x00,
0xF0, 0x18, 0xE3, 0x03, 0x78, 0x18, 0x41, 0x03, 0x6C, 0x9B, 0x5D, 0x06, 0x64, 0x9B, 0x5D, 0x04, 0x44, 0x1A, 0x41, 0x04,
0x4C, 0xD8, 0x63, 0x06, 0xF8, 0xFC, 0x36, 0x06, 0xFE, 0x0F, 0x9C, 0x1F, 0x07, 0x03, 0xC0, 0x30, 0x03, 0x00, 0x78, 0x20,
0x01, 0x00, 0x1F, 0x20, 0x03, 0xE0, 0x03, 0x20, 0x07, 0x7E, 0x04, 0x30, 0xFE, 0x0F, 0xFC, 0x1F, 0xF0, 0x00, 0xF0, 0x0F,
};
0x00, 0x1c, 0x00, 0xc0, 0x00, 0x7c, 0x00, 0xc0, 0x00, 0xfc, 0x00, 0xc0, 0x00, 0x7c, 0x03, 0xc0, 0x00, 0xbe, 0x03, 0xc0,
0x00, 0xdf, 0x0f, 0xc0, 0x80, 0xcf, 0x0f, 0xc0, 0xc0, 0xf1, 0x0f, 0xc0, 0x60, 0xfc, 0x0f, 0xc0, 0x30, 0xff, 0x07, 0xc0,
0x90, 0xff, 0x3b, 0xc0, 0xc0, 0xff, 0x7d, 0xc0, 0xf8, 0xff, 0xfc, 0xc0, 0xf8, 0x3f, 0xf0, 0xc0, 0x78, 0x88, 0xc0, 0xc0,
0x20, 0xe3, 0x18, 0xc0, 0x98, 0xe7, 0xbc, 0xc1, 0x9c, 0x64, 0xa4, 0xc3, 0x9e, 0x64, 0xa4, 0xc7, 0xbe, 0xe4, 0xa4, 0xc7,
0xbc, 0x27, 0xbc, 0xc7, 0x38, 0x03, 0xd9, 0xc3, 0x00, 0xf0, 0x63, 0xc0, 0xf8, 0xfc, 0x3f, 0xcf, 0xfc, 0xff, 0x87, 0xdf,
0xfe, 0xff, 0xe0, 0xdf, 0xfc, 0x1f, 0xfe, 0xdf, 0xf8, 0x07, 0xf8, 0xcf, 0xf0, 0x03, 0xe0, 0xc7, 0x00, 0x00, 0x00, 0xc0};
const unsigned char bell_icon[] PROGMEM = {
0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b00000000, 0b11110000,