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Namespacing and more moved methods
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@@ -144,6 +144,106 @@ std::string drawTimeDelta(uint32_t days, uint32_t hours, uint32_t minutes, uint3
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return uptime;
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}
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void drawStringWithEmotes(OLEDDisplay *display, int x, int y, const std::string &line, const Emote *emotes, int emoteCount)
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{
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int cursorX = x;
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const int fontHeight = FONT_HEIGHT_SMALL;
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// === Step 1: Find tallest emote in the line ===
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int maxIconHeight = fontHeight;
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for (size_t i = 0; i < line.length();) {
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bool matched = false;
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for (int e = 0; e < emoteCount; ++e) {
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size_t emojiLen = strlen(emotes[e].label);
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if (line.compare(i, emojiLen, emotes[e].label) == 0) {
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if (emotes[e].height > maxIconHeight)
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maxIconHeight = emotes[e].height;
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i += emojiLen;
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matched = true;
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break;
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}
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}
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if (!matched) {
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uint8_t c = static_cast<uint8_t>(line[i]);
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if ((c & 0xE0) == 0xC0)
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i += 2;
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else if ((c & 0xF0) == 0xE0)
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i += 3;
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else if ((c & 0xF8) == 0xF0)
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i += 4;
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else
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i += 1;
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}
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}
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// === Step 2: Baseline alignment ===
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int lineHeight = std::max(fontHeight, maxIconHeight);
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int baselineOffset = (lineHeight - fontHeight) / 2;
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int fontY = y + baselineOffset;
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int fontMidline = fontY + fontHeight / 2;
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// === Step 3: Render line in segments ===
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size_t i = 0;
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bool inBold = false;
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while (i < line.length()) {
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// Check for ** start/end for faux bold
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if (line.compare(i, 2, "**") == 0) {
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inBold = !inBold;
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i += 2;
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continue;
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}
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// Look ahead for the next emote match
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size_t nextEmotePos = std::string::npos;
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const Emote *matchedEmote = nullptr;
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size_t emojiLen = 0;
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for (int e = 0; e < emoteCount; ++e) {
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size_t pos = line.find(emotes[e].label, i);
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if (pos != std::string::npos && (nextEmotePos == std::string::npos || pos < nextEmotePos)) {
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nextEmotePos = pos;
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matchedEmote = &emotes[e];
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emojiLen = strlen(emotes[e].label);
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}
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}
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// Render normal text segment up to the emote or bold toggle
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size_t nextControl = std::min(nextEmotePos, line.find("**", i));
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if (nextControl == std::string::npos)
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nextControl = line.length();
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if (nextControl > i) {
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std::string textChunk = line.substr(i, nextControl - i);
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if (inBold) {
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// Faux bold: draw twice, offset by 1px
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display->drawString(cursorX + 1, fontY, textChunk.c_str());
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}
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display->drawString(cursorX, fontY, textChunk.c_str());
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cursorX += display->getStringWidth(textChunk.c_str());
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i = nextControl;
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continue;
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}
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// Render the emote (if found)
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if (matchedEmote && i == nextEmotePos) {
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int iconY = fontMidline - matchedEmote->height / 2 - 1;
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display->drawXbm(cursorX, iconY, matchedEmote->width, matchedEmote->height, matchedEmote->bitmap);
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cursorX += matchedEmote->width + 1;
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i += emojiLen;
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} else {
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// No more emotes — render the rest of the line
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std::string remaining = line.substr(i);
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if (inBold) {
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display->drawString(cursorX + 1, fontY, remaining.c_str());
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}
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display->drawString(cursorX, fontY, remaining.c_str());
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cursorX += display->getStringWidth(remaining.c_str());
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break;
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}
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}
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}
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void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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// Clear the unread message indicator when viewing the message
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@@ -357,7 +457,7 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
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display->drawString(x + 4, lineY, lines[i].c_str());
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display->setColor(WHITE);
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} else {
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graphics::UIRenderer::drawStringWithEmotes(display, x, lineY, lines[i], emotes, numEmotes);
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drawStringWithEmotes(display, x, lineY, lines[i], emotes, numEmotes);
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}
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}
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}
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