NodeDB Lite migration (#2554)

* Skadoosh

* Removing deprecated fields

* Remove remaining deprecations

* Macro

* Macro

* WIP conversion

* Lots of type conversions between Lite versions and new NodeDB methods

* Trunk

* Conversion

* NULL

* Init

* Rename

* Position

* Reworked conversion to NodeInfo for PhoneAPI
This commit is contained in:
Ben Meadors
2023-06-17 09:10:09 -05:00
committed by GitHub
parent 685d27f566
commit a2c5b92840
18 changed files with 340 additions and 147 deletions

View File

@@ -29,9 +29,10 @@ extern meshtastic_LocalConfig config;
extern meshtastic_LocalModuleConfig moduleConfig;
extern meshtastic_OEMStore oemStore;
extern meshtastic_User &owner;
extern meshtastic_Position localPosition;
/// Given a node, return how many seconds in the past (vs now) that we last heard from it
uint32_t sinceLastSeen(const meshtastic_NodeInfo *n);
uint32_t sinceLastSeen(const meshtastic_NodeInfoLite *n);
/// Given a packet, return how many seconds in the past (vs now) it was received
uint32_t sinceReceived(const meshtastic_MeshPacket *p);
@@ -47,9 +48,12 @@ class NodeDB
meshtastic_NodeInfo *nodes;
pb_size_t *numNodes;
meshtastic_NodeInfoLite *meshNodes;
pb_size_t *numMeshNodes;
public:
bool updateGUI = false; // we think the gui should definitely be redrawn, screen will clear this once handled
meshtastic_NodeInfo *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI
meshtastic_NodeInfoLite *updateGUIforNode = NULL; // if currently showing this node, we think you should update the GUI
Observable<const meshtastic::NodeStatus *> newStatus;
/// don't do mesh based algoritm for node id assignment (initially)
@@ -90,8 +94,6 @@ class NodeDB
/// @return our node number
NodeNum getNodeNum() { return myNodeInfo.my_node_num; }
size_t getNumNodes() { return *numNodes; }
/// if returns false, that means our node should send a DenyNodeNum response. If true, we think the number is okay for use
// bool handleWantNodeNum(NodeNum n);
@@ -103,26 +105,14 @@ class NodeDB
their denial?)
*/
/// Allow the bluetooth layer to read our next nodeinfo record, or NULL if done reading
const meshtastic_NodeInfo *readNextInfo(uint32_t &readIndex);
/// pick a provisional nodenum we hope no one is using
void pickNewNodeNum();
// get channel channel index we heard a nodeNum on, defaults to 0 if not found
uint8_t getNodeChannel(NodeNum n);
/// Find a node in our DB, return null for missing
meshtastic_NodeInfo *getNode(NodeNum n);
meshtastic_NodeInfo *getNodeByIndex(size_t x)
{
assert(x < *numNodes);
return &nodes[x];
}
uint8_t getMeshNodeChannel(NodeNum n);
/// Return the number of nodes we've heard from recently (within the last 2 hrs?)
size_t getNumOnlineNodes();
size_t getNumOnlineMeshNodes();
void initConfigIntervals(), initModuleConfigIntervals(), resetNodes();
@@ -133,15 +123,38 @@ class NodeDB
void installRoleDefaults(meshtastic_Config_DeviceConfig_Role role);
const meshtastic_NodeInfoLite *readNextMeshNode(uint32_t &readIndex);
meshtastic_NodeInfoLite *getMeshNodeByIndex(size_t x)
{
assert(x < *numMeshNodes);
return &meshNodes[x];
}
meshtastic_NodeInfoLite *getMeshNode(NodeNum n);
size_t getNumMeshNodes() { return *numMeshNodes; }
private:
/// Find a node in our DB, create an empty NodeInfo if missing
meshtastic_NodeInfo *getOrCreateNode(NodeNum n);
/// Find a node in our DB, create an empty NodeInfoLite if missing
meshtastic_NodeInfoLite *getOrCreateMeshNode(NodeNum n);
void migrateToNodeInfoLite(const meshtastic_NodeInfo *node);
/// Find a node in our DB, return null for missing
meshtastic_NodeInfo *getNodeInfo(NodeNum n);
/// Allow the bluetooth layer to read our next nodeinfo record, or NULL if done reading
const meshtastic_NodeInfo *readNextNodeInfo(uint32_t &readIndex);
size_t getNumNodes() { return *numNodes; }
meshtastic_NodeInfo *getNodeByIndex(size_t x)
{
assert(x < *numNodes);
return &nodes[x];
}
/// Notify observers of changes to the DB
void notifyObservers(bool forceUpdate = false)
{
// Notify observers of the current node state
const meshtastic::NodeStatus status = meshtastic::NodeStatus(getNumOnlineNodes(), getNumNodes(), forceUpdate);
const meshtastic::NodeStatus status = meshtastic::NodeStatus(getNumOnlineMeshNodes(), getNumMeshNodes(), forceUpdate);
newStatus.notifyObservers(&status);
}
@@ -219,6 +232,10 @@ static inline bool hasValidPosition(const meshtastic_NodeInfo *n)
{
return n->has_position && (n->position.latitude_i != 0 || n->position.longitude_i != 0);
}
static inline bool hasValidPosition(const meshtastic_NodeInfoLite *n)
{
return n->has_position && (n->position.latitude_i != 0 || n->position.longitude_i != 0);
}
/** The current change # for radio settings. Starts at 0 on boot and any time the radio settings
* might have changed is incremented. Allows others to detect they might now be on a new channel.
@@ -235,4 +252,4 @@ extern uint32_t error_address;
#define Module_Config_size \
(ModuleConfig_CannedMessageConfig_size + ModuleConfig_ExternalNotificationConfig_size + ModuleConfig_MQTTConfig_size + \
ModuleConfig_RangeTestConfig_size + ModuleConfig_SerialConfig_size + ModuleConfig_StoreForwardConfig_size + \
ModuleConfig_TelemetryConfig_size + ModuleConfig_size)
ModuleConfig_TelemetryConfig_size + ModuleConfig_size)