Rework isHighResolution to be an enum called ScreenResolution

This commit is contained in:
Jason P
2025-12-16 17:27:08 -06:00
parent 22ee679ea5
commit a0b4e8270e
14 changed files with 127 additions and 108 deletions

View File

@@ -108,7 +108,7 @@ const char *getSafeNodeName(OLEDDisplay *display, meshtastic_NodeInfoLite *node,
// 4) Width-based truncation + ellipsis (long-name mode only)
if (config.display.use_long_node_name && display) {
int availWidth = columnWidth - (isHighResolution ? 65 : 38);
int availWidth = columnWidth - ((currentResolution == ScreenResolution::High) ? 65 : 38);
if (availWidth < 0)
availWidth = 0;
@@ -145,7 +145,7 @@ const char *getCurrentModeTitle_Nodes(int screenWidth)
#ifdef USE_EINK
return "Hops/Sig";
#else
return (isHighResolution) ? "Hops/Signal" : "Hops/Sig";
return (currentResolution == ScreenResolution::High) ? "Hops/Signal" : "Hops/Sig";
#endif
default:
return "Nodes";
@@ -206,7 +206,7 @@ void drawScrollbar(OLEDDisplay *display, int visibleNodeRows, int totalEntries,
void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int timeOffset = (isHighResolution) ? (isLeftCol ? 7 : 10) : (isLeftCol ? 3 : 7);
int timeOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 7 : 10) : (isLeftCol ? 3 : 7);
const char *nodeName = getSafeNodeName(display, node, columnWidth);
@@ -227,9 +227,9 @@ void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawString(x + ((isHighResolution) ? 6 : 3), y, nodeName);
display->drawString(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
@@ -248,8 +248,8 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth = columnWidth - 25;
int barsOffset = (isHighResolution) ? (isLeftCol ? 20 : 24) : (isLeftCol ? 15 : 19);
int hopOffset = (isHighResolution) ? (isLeftCol ? 21 : 29) : (isLeftCol ? 13 : 17);
int barsOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 20 : 24) : (isLeftCol ? 15 : 19);
int hopOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 21 : 29) : (isLeftCol ? 13 : 17);
int barsXOffset = columnWidth - barsOffset;
@@ -258,9 +258,9 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawStringMaxWidth(x + ((isHighResolution) ? 6 : 3), y, nameMaxWidth, nodeName);
display->drawStringMaxWidth(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nameMaxWidth, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
@@ -295,7 +295,8 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
{
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int nameMaxWidth = columnWidth - (isHighResolution ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
int nameMaxWidth =
columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
const char *nodeName = getSafeNodeName(display, node, columnWidth);
char distStr[10] = "";
@@ -350,9 +351,9 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawStringMaxWidth(x + ((isHighResolution) ? 6 : 3), y, nameMaxWidth, nodeName);
display->drawStringMaxWidth(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nameMaxWidth, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
@@ -360,8 +361,9 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
}
if (strlen(distStr) > 0) {
int offset = (isHighResolution) ? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
int offset = (currentResolution == ScreenResolution::High)
? (isLeftCol ? 7 : 10) // Offset for Wide Screens (Left Column:Right Column)
: (isLeftCol ? 4 : 7); // Offset for Narrow Screens (Left Column:Right Column)
int rightEdge = x + columnWidth - offset;
int textWidth = display->getStringWidth(distStr);
display->drawString(rightEdge - textWidth, y, distStr);
@@ -387,15 +389,16 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
bool isLeftCol = (x < SCREEN_WIDTH / 2);
// Adjust max text width depending on column and screen width
int nameMaxWidth = columnWidth - (isHighResolution ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
int nameMaxWidth =
columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
const char *nodeName = getSafeNodeName(display, node, columnWidth);
display->setTextAlignment(TEXT_ALIGN_LEFT);
display->setFont(FONT_SMALL);
display->drawStringMaxWidth(x + ((isHighResolution) ? 6 : 3), y, nameMaxWidth, nodeName);
display->drawStringMaxWidth(x + ((currentResolution == ScreenResolution::High) ? 6 : 3), y, nameMaxWidth, nodeName);
if (node->is_favorite) {
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
drawScaledXBitmap16x16(x, y + 6, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint, display);
} else {
display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
@@ -410,7 +413,7 @@ void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
return;
bool isLeftCol = (x < SCREEN_WIDTH / 2);
int arrowXOffset = (isHighResolution) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
int arrowXOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 22 : 24) : (isLeftCol ? 12 : 18);
int centerX = x + columnWidth - arrowXOffset;
int centerY = y + FONT_HEIGHT_SMALL / 2;