From 9f05ad29270b84a370b7089b59d25e765388c32f Mon Sep 17 00:00:00 2001 From: geeksville Date: Mon, 11 May 2020 16:19:44 -0700 Subject: [PATCH] remove random delay hack from broadcast, since we now do that for all transmits --- src/main.cpp | 2 -- src/mesh/FloodingRouter.cpp | 52 ++++--------------------------------- src/mesh/FloodingRouter.h | 6 +---- 3 files changed, 6 insertions(+), 54 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index a3c060b18..9ba569947 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -208,8 +208,6 @@ void setup() service.init(); - realRouter.setup(); // required for our periodic task (kinda skanky FIXME) - #ifdef SX1262_ANT_SW // make analog PA vs not PA switch on SX1262 eval board work properly pinMode(SX1262_ANT_SW, OUTPUT); diff --git a/src/mesh/FloodingRouter.cpp b/src/mesh/FloodingRouter.cpp index 177a92169..6db03dd4f 100644 --- a/src/mesh/FloodingRouter.cpp +++ b/src/mesh/FloodingRouter.cpp @@ -4,9 +4,7 @@ static bool supportFlooding = true; // Sometimes to simplify debugging we want jusT simple broadcast only -FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES) -{ -} +FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES) {} /** * Send a packet on a suitable interface. This routine will @@ -22,18 +20,6 @@ ErrorCode FloodingRouter::send(MeshPacket *p) return Router::send(p); } -// Return a delay in msec before sending the next packet -uint32_t getRandomDelay() -{ - return random(200, 10 * 1000L); // between 200ms and 10s -} - -/** - * Now that our generalized packet send code has a random delay - I don't think we need to wait here - * But I'm leaving this bool until I rip the code out for good. - */ -bool needDelay = false; - /** * Called from loop() * Handle any packet that is received by an interface on this node. @@ -52,21 +38,11 @@ void FloodingRouter::handleReceived(MeshPacket *p) if (p->id != 0) { MeshPacket *tosend = packetPool.allocCopy(*p); // keep a copy because we will be sending it - if (needDelay) { - uint32_t delay = getRandomDelay(); + DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id); + // Note: we are careful to resend using the original senders node id + // We are careful not to call our hooked version of send() - because we don't want to check this again + Router::send(tosend); - DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay, - p->from, p->to, p->id); - - toResend.enqueue(tosend); - setPeriod(delay); // This will work even if we were already waiting a random delay - } else { - DEBUG_MSG("Rebroadcasting received floodmsg to neighbors, fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, - p->id); - // Note: we are careful to resend using the original senders node id - // We are careful not to call our hooked version of send() - because we don't want to check this again - Router::send(tosend); - } } else { DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n"); } @@ -78,21 +54,3 @@ void FloodingRouter::handleReceived(MeshPacket *p) } else Router::handleReceived(p); } - -void FloodingRouter::doTask() -{ - MeshPacket *p = toResend.dequeuePtr(0); - - if (p) { - DEBUG_MSG("Sending delayed message!\n"); - // Note: we are careful to resend using the original senders node id - // We are careful not to call our hooked version of send() - because we don't want to check this again - Router::send(p); - } - - if (toResend.isEmpty()) - disable(); // no more work right now - else { - setPeriod(getRandomDelay()); - } -} diff --git a/src/mesh/FloodingRouter.h b/src/mesh/FloodingRouter.h index b8bfa0b9c..996e9f7ae 100644 --- a/src/mesh/FloodingRouter.h +++ b/src/mesh/FloodingRouter.h @@ -4,7 +4,6 @@ #include "PeriodicTask.h" #include "Router.h" - /** * This is a mixin that extends Router with the ability to do Naive Flooding (in the standard mesh protocol sense) * @@ -28,10 +27,9 @@ Any entries in recentBroadcasts that are older than X seconds (longer than the max time a flood can take) will be discarded. */ -class FloodingRouter : public Router, public PeriodicTask, private PacketHistory +class FloodingRouter : public Router, private PacketHistory { private: - /** * Packets we've received that we need to resend after a short delay */ @@ -60,6 +58,4 @@ class FloodingRouter : public Router, public PeriodicTask, private PacketHistory * Note: this method will free the provided packet */ virtual void handleReceived(MeshPacket *p); - - virtual void doTask(); };