Multi message storage (#8182)

* First try at multimessage storage and display

* Nrf built issue fix

* Message view mode

* Add channel name instead of channel slot

* trunk fix

* Fix for DM threading

* fix for message time

* rename of view mode to Conversations

* Reply in thread feature

* rename Select View Mode to Select Conversation

* dismiss all live fix

* Messages from phone show on screen

* Decoupled message packets from screen.cpp and cleaned up

* Cannedmessage cleanup and emotes fixed

* Ack on messages sent

* Ack message cleanup

* Dismiss feature fixed

* removed legacy temporary messages

* Emote picker fix

* Memory size debug

* Build error fix

* Sanity checks are okay sometimes

* Lengthen channel name and finalize cleanup removal of Broadcast

* Change DM to @ in order to unify on a single method

* Continue unifying display, also show message status on the "isMine" lines

* Add context for incoming messages

* Better to say "in" vs "on"

* crash fix for confirmation nodes

* Fix outbound labels based to avoid creating delays

* Eink autoscroll dissabled

* gating for message storage when not using a screen

* revert

* Build fail fix

* Don't error out with unset MAC address in unit tests

* Provide some extra spacing for low hanging characters in messages

* Reorder menu options and reword Respond

* Reword menus to better reflect actions

* Go to thread from favorite screen

* Reorder Favorite Action Menu with simple word modifications

* Consolidate wording on "Chats"

* Mute channel fix

* trunk fix

* Clean up how muting works along with when we wake the screen

* Fix builds for HELTEC_MESH_SOLAR

* Signal bars for message ack

* fix for notification renderer

* Remove duplicate code, fix more Chats, and fix C6L MessageRenderer

* Fix to many warnings related to BaseUI

* preset aware signal strength display

* More C6L fixes and clean up header lines

* Use text aligns for message layout where necessary

* Attempt to fix memory usage of invalidLifetime

* Update channel mute for adjusted protobuf

* Missed a comma in merge conflicts

* cleanup to get more space

* Trunk fixes

* Optimize Hi Rez Chirpy to save space

* more fixes

* More cleanup

* Remove used getConversationWith

* Remove unused dismissNewestMessage

* Fix another build error on occassion

* Dimiss key combo function deprecated

* More cleanup

* Fn symbol code removed

* Waypoint cleanup

* Trunk fix

* Fixup Waypoint screen with BaseUI code

* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files.

* Revert "Implement Haruki's ClockRenderer and broadcast decomposeTime across various files."

This reverts commit 2f65721774.

* Implement Haruki's ClockRenderer and broadcast decomposeTime across various files. Attempt 2!

* remove memory usage debug

* Revert only RangeTestModule.cpp change

* Switch from dynamic std::string storage to fixed-size char[]

* Removing old left over code

* More optimization

* Free Heap when not on Message screen

* build error fixes

* Restore ellipsis to end of long names

* Remove legacy function renderMessageContent

* improved destination filtering

* force PKI

* cleanup

* Shorten longNames to not exceed message popups

* log messages sent from apps

* Trunk fix

* Improve layout of messages screen

* Fix potential crash for undefined variable

* Revert changes to RedirectablePrint.cpp

* Apply shortening to longNames in Select Destination

* Fix short name displays

* Fix sprintfOverlappingData issue

* Fix nullPointerRedundantCheck warning on ESP32

* Add "Delete All Chats" to all chat views

* Improve getSafeNodeName / sanitizeString code.

* Improve getSafeNodeName further

* Restore auto favorite; but only if not CLIENT_BASE

* Don't favorite if WE are CLIENT_BASE role

* Don't run message persistent in MUI

* Fix broken endifs

* Unkwnown nodes no longer show as ??? on message  thread

* More delete options and cleanup of code

* fix for delete this chat

* Message menu cleanup

* trunk fix

* Clean up some menu options and remove some Unit C6L ifdefines

* Rework Delete flow

* Desperate times call for desperate measures

* Create a background on the connected icon to reduce overlap impact

* Optimize code for background image

* Fix for Muzi_Base

* Trunk Fixes

* Remove the up/down shortcut to launch canned messages (#8370)

* Remove the up/down shortcut to launch canned messages

* Enabled MQTT and WEBSERVER by default (#8679)

Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>

---------

Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>

* Correct string length calculation for signal bars

* Manual message scrolling

* Fix

* Restore CannedMessages on Home Frame

* UpDown situational destination for textMessage

* Correct up/down destinations on textMessage frame

* Update Screen.h for handleTextMessage

* Update Screen.cpp to repair a merge issue

* Add nudge scroll on UpDownEncoder devices.

* Set nodeName to maximum size

* Revert "Set nodeName to maximum size"

This reverts commit e254f39925.

* Reflow Node Lists and TLora Pager Views (#8942)

* Add files via upload

* Move files into the right place

* Short or Long Names for everyone!

* Add scrolling to Node list

* Pagination fix for Latest to oldest per page

* Page counters

* Dynamic scaling of column counts based upon screen size, clean up box drawing

* Reflow Node Lists and TLora Pager Views (#8942)

* Add files via upload

* Move files into the right place

* Short or Long Names for everyone!

* Add scrolling to Node list

* Pagination fix for Latest to oldest per page

* Page counters

* Dynamic scaling of column counts based upon screen size, clean up box drawing

* Update exempt labels for stale bot workflow

Adds triaged and backlog to the list of exempt labels.

* Update naming of Frame Visibility toggles

* Fix to scrolling

* Fix for content cutting off when from us

* Fix for "delete this chat" now it does delete the current one

* Rework isHighResolution to be an enum called ScreenResolution

* Migrate Unit C6L macro guards into currentResolution UltraLow checks

* Mistakes happen - restoring NodeList Renderer line

---------

Signed-off-by: kur1k0 <zhuzirun@m5stack.com>
Co-authored-by: Jason P <applewiz@mac.com>
Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
Co-authored-by: Riker <zhuzirun@m5stack.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
Co-authored-by: whywilson <m.tools@qq.com>
Co-authored-by: Tom Fifield <tom@tomfifield.net>
This commit is contained in:
HarukiToreda
2025-12-24 17:13:31 -05:00
committed by GitHub
parent e5c3eda2a2
commit 9da4396c6f
37 changed files with 3337 additions and 1656 deletions

View File

@@ -1,15 +1,10 @@
#include "configuration.h"
#if HAS_SCREEN
#include "ClockRenderer.h"
#include "NodeDB.h"
#include "UIRenderer.h"
#include "configuration.h"
#include "gps/GeoCoord.h"
#include "gps/RTC.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/draw/UIRenderer.h"
#include "graphics/emotes.h"
#include "graphics/images.h"
#include "main.h"
@@ -23,6 +18,31 @@ namespace graphics
namespace ClockRenderer
{
// Segment bitmaps for numerals 0-9 stored in flash to save RAM.
// Each row is a digit, each column is a segment state (1 = on, 0 = off).
// Segment layout reference:
//
// ___1___
// 6 | | 2
// |_7___|
// 5 | | 3
// |___4_|
//
// Segment order: [1, 2, 3, 4, 5, 6, 7]
//
static const uint8_t PROGMEM digitSegments[10][7] = {
{1, 1, 1, 1, 1, 1, 0}, // 0
{0, 1, 1, 0, 0, 0, 0}, // 1
{1, 1, 0, 1, 1, 0, 1}, // 2
{1, 1, 1, 1, 0, 0, 1}, // 3
{0, 1, 1, 0, 0, 1, 1}, // 4
{1, 0, 1, 1, 0, 1, 1}, // 5
{1, 0, 1, 1, 1, 1, 1}, // 6
{1, 1, 1, 0, 0, 1, 0}, // 7
{1, 1, 1, 1, 1, 1, 1}, // 8
{1, 1, 1, 1, 0, 1, 1} // 9
};
void drawSegmentedDisplayColon(OLEDDisplay *display, int x, int y, float scale)
{
uint16_t segmentWidth = SEGMENT_WIDTH * scale;
@@ -30,7 +50,7 @@ void drawSegmentedDisplayColon(OLEDDisplay *display, int x, int y, float scale)
uint16_t cellHeight = (segmentWidth * 2) + (segmentHeight * 3) + 8;
uint16_t topAndBottomX = x + (4 * scale);
uint16_t topAndBottomX = x + static_cast<uint16_t>(4 * scale);
uint16_t quarterCellHeight = cellHeight / 4;
@@ -43,34 +63,16 @@ void drawSegmentedDisplayColon(OLEDDisplay *display, int x, int y, float scale)
void drawSegmentedDisplayCharacter(OLEDDisplay *display, int x, int y, uint8_t number, float scale)
{
// the numbers 0-9, each expressed as an array of seven boolean (0|1) values encoding the on/off state of
// segment {innerIndex + 1}
// e.g., to display the numeral '0', segments 1-6 are on, and segment 7 is off.
uint8_t numbers[10][7] = {
{1, 1, 1, 1, 1, 1, 0}, // 0 Display segment key
{0, 1, 1, 0, 0, 0, 0}, // 1 1
{1, 1, 0, 1, 1, 0, 1}, // 2 ___
{1, 1, 1, 1, 0, 0, 1}, // 3 6 | | 2
{0, 1, 1, 0, 0, 1, 1}, // 4 |_7̲_|
{1, 0, 1, 1, 0, 1, 1}, // 5 5 | | 3
{1, 0, 1, 1, 1, 1, 1}, // 6 |___|
{1, 1, 1, 0, 0, 1, 0}, // 7
{1, 1, 1, 1, 1, 1, 1}, // 8 4
{1, 1, 1, 1, 0, 1, 1}, // 9
};
// the width and height of each segment's central rectangle:
// _____________________
// ⋰| (only this part, |⋱
// ⋰ | not including | ⋱
// ⋱ | the triangles | ⋰
// ⋱| on the ends) |⋰
// ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
// Read 7-segment pattern for the digit from flash
uint8_t seg[7];
for (uint8_t i = 0; i < 7; i++) {
seg[i] = pgm_read_byte(&digitSegments[number][i]);
}
uint16_t segmentWidth = SEGMENT_WIDTH * scale;
uint16_t segmentHeight = SEGMENT_HEIGHT * scale;
// segment x and y coordinates
// Precompute segment positions
uint16_t segmentOneX = x + segmentHeight + 2;
uint16_t segmentOneY = y;
@@ -92,33 +94,21 @@ void drawSegmentedDisplayCharacter(OLEDDisplay *display, int x, int y, uint8_t n
uint16_t segmentSevenX = segmentOneX;
uint16_t segmentSevenY = segmentTwoY + segmentWidth + 2;
if (numbers[number][0]) {
graphics::ClockRenderer::drawHorizontalSegment(display, segmentOneX, segmentOneY, segmentWidth, segmentHeight);
}
if (numbers[number][1]) {
graphics::ClockRenderer::drawVerticalSegment(display, segmentTwoX, segmentTwoY, segmentWidth, segmentHeight);
}
if (numbers[number][2]) {
graphics::ClockRenderer::drawVerticalSegment(display, segmentThreeX, segmentThreeY, segmentWidth, segmentHeight);
}
if (numbers[number][3]) {
graphics::ClockRenderer::drawHorizontalSegment(display, segmentFourX, segmentFourY, segmentWidth, segmentHeight);
}
if (numbers[number][4]) {
graphics::ClockRenderer::drawVerticalSegment(display, segmentFiveX, segmentFiveY, segmentWidth, segmentHeight);
}
if (numbers[number][5]) {
graphics::ClockRenderer::drawVerticalSegment(display, segmentSixX, segmentSixY, segmentWidth, segmentHeight);
}
if (numbers[number][6]) {
graphics::ClockRenderer::drawHorizontalSegment(display, segmentSevenX, segmentSevenY, segmentWidth, segmentHeight);
}
// Draw only the active segments
if (seg[0])
drawHorizontalSegment(display, segmentOneX, segmentOneY, segmentWidth, segmentHeight);
if (seg[1])
drawVerticalSegment(display, segmentTwoX, segmentTwoY, segmentWidth, segmentHeight);
if (seg[2])
drawVerticalSegment(display, segmentThreeX, segmentThreeY, segmentWidth, segmentHeight);
if (seg[3])
drawHorizontalSegment(display, segmentFourX, segmentFourY, segmentWidth, segmentHeight);
if (seg[4])
drawVerticalSegment(display, segmentFiveX, segmentFiveY, segmentWidth, segmentHeight);
if (seg[5])
drawVerticalSegment(display, segmentSixX, segmentSixY, segmentWidth, segmentHeight);
if (seg[6])
drawHorizontalSegment(display, segmentSevenX, segmentSevenY, segmentWidth, segmentHeight);
}
void drawHorizontalSegment(OLEDDisplay *display, int x, int y, int width, int height)
@@ -147,42 +137,6 @@ void drawVerticalSegment(OLEDDisplay *display, int x, int y, int width, int heig
display->fillTriangle(x, y + width, x + height - 1, y + width, x + halfHeight, y + width + halfHeight);
}
/*
void drawWatchFaceToggleButton(OLEDDisplay *display, int16_t x, int16_t y, bool digitalMode, float scale)
{
uint16_t segmentWidth = SEGMENT_WIDTH * scale;
uint16_t segmentHeight = SEGMENT_HEIGHT * scale;
if (digitalMode) {
uint16_t radius = (segmentWidth + (segmentHeight * 2) + 4) / 2;
uint16_t centerX = (x + segmentHeight + 2) + (radius / 2);
uint16_t centerY = (y + segmentHeight + 2) + (radius / 2);
display->drawCircle(centerX, centerY, radius);
display->drawCircle(centerX, centerY, radius + 1);
display->drawLine(centerX, centerY, centerX, centerY - radius + 3);
display->drawLine(centerX, centerY, centerX + radius - 3, centerY);
} else {
uint16_t segmentOneX = x + segmentHeight + 2;
uint16_t segmentOneY = y;
uint16_t segmentTwoX = segmentOneX + segmentWidth + 2;
uint16_t segmentTwoY = segmentOneY + segmentHeight + 2;
uint16_t segmentThreeX = segmentOneX;
uint16_t segmentThreeY = segmentTwoY + segmentWidth + 2;
uint16_t segmentFourX = x;
uint16_t segmentFourY = y + segmentHeight + 2;
drawHorizontalSegment(display, segmentOneX, segmentOneY, segmentWidth, segmentHeight);
drawVerticalSegment(display, segmentTwoX, segmentTwoY, segmentWidth, segmentHeight);
drawHorizontalSegment(display, segmentThreeX, segmentThreeY, segmentWidth, segmentHeight);
drawVerticalSegment(display, segmentFourX, segmentFourY, segmentWidth, segmentHeight);
}
}
*/
// Draw a digital clock
void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
display->clear();
@@ -192,7 +146,6 @@ void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int1
const char *titleStr = "";
// === Header ===
graphics::drawCommonHeader(display, x, y, titleStr, true, true);
int line = 0;
uint32_t rtc_sec = getValidTime(RTCQuality::RTCQualityDevice, true); // Display local timezone
char timeString[16];
@@ -237,7 +190,7 @@ void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int1
float target_width = display->getWidth() * screenwidth_target_ratio;
float target_height =
display->getHeight() -
(isHighResolution
((currentResolution == ScreenResolution::High)
? 46
: 33); // Be careful adjusting this number, we have to account for header and the text under the time
@@ -268,10 +221,9 @@ void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int1
scaleInitialized = true;
}
size_t len = strlen(timeString);
// calculate hours:minutes string width
uint16_t timeStringWidth = len * 5; // base spacing between characters
size_t len = strlen(timeString);
uint16_t timeStringWidth = len * 5;
for (size_t i = 0; i < len; i++) {
char character = timeString[i];
@@ -310,9 +262,16 @@ void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int1
// draw seconds string + AM/PM
display->setFont(FONT_SMALL);
int xOffset = (isHighResolution) ? 0 : -1;
int xOffset = -1;
if (currentResolution == ScreenResolution::High) {
xOffset = 0;
}
if (hour >= 10) {
xOffset += (isHighResolution) ? 32 : 18;
if (currentResolution == ScreenResolution::High) {
xOffset += 32;
} else {
xOffset += 18;
}
}
if (config.display.use_12h_clock) {
@@ -320,7 +279,7 @@ void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int1
}
#ifndef USE_EINK
xOffset = (isHighResolution) ? 18 : 10;
xOffset = (currentResolution == ScreenResolution::High) ? 18 : 10;
if (scale >= 2.0f) {
xOffset -= (int)(4.5f * scale);
}
@@ -339,19 +298,13 @@ void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
const char *titleStr = "";
// === Header ===
graphics::drawCommonHeader(display, x, y, titleStr, true, true);
int line = 0;
// clock face center coordinates
int16_t centerX = display->getWidth() / 2;
int16_t centerY = display->getHeight() / 2;
// clock face radius
int16_t radius = 0;
if (display->getHeight() < display->getWidth()) {
radius = (display->getHeight() / 2) * 0.9;
} else {
radius = (display->getWidth() / 2) * 0.9;
}
int16_t radius = (std::min(display->getWidth(), display->getHeight()) / 2) * 0.9;
#ifdef T_WATCH_S3
radius = (display->getWidth() / 2) * 0.8;
#endif
@@ -366,17 +319,8 @@ void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
// tick mark outer y coordinate; (first nested circle)
int16_t tickMarkOuterNoonY = secondHandNoonY;
// seconds tick mark inner y coordinate; (second nested circle)
double secondsTickMarkInnerNoonY = (double)noonY + 4;
if (isHighResolution) {
secondsTickMarkInnerNoonY = (double)noonY + 8;
}
// hours tick mark inner y coordinate; (third nested circle)
double hoursTickMarkInnerNoonY = (double)noonY + 6;
if (isHighResolution) {
hoursTickMarkInnerNoonY = (double)noonY + 16;
}
double secondsTickMarkInnerNoonY = noonY + ((currentResolution == ScreenResolution::High) ? 8 : 4);
double hoursTickMarkInnerNoonY = noonY + ((currentResolution == ScreenResolution::High) ? 16 : 6);
// minute hand y coordinate
int16_t minuteHandNoonY = secondsTickMarkInnerNoonY + 4;
@@ -386,7 +330,7 @@ void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
// hour hand radius and y coordinate
int16_t hourHandRadius = radius * 0.35;
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
hourHandRadius = radius * 0.55;
}
int16_t hourHandNoonY = centerY - hourHandRadius;
@@ -396,19 +340,13 @@ void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
uint32_t rtc_sec = getValidTime(RTCQuality::RTCQualityDevice, true); // Display local timezone
if (rtc_sec > 0) {
long hms = rtc_sec % SEC_PER_DAY;
hms = (hms + SEC_PER_DAY) % SEC_PER_DAY;
int hour, minute, second;
decomposeTime(rtc_sec, hour, minute, second);
// Tear apart hms into h:m:s
int hour = hms / SEC_PER_HOUR;
int minute = (hms % SEC_PER_HOUR) / SEC_PER_MIN;
int second = (hms % SEC_PER_HOUR) % SEC_PER_MIN; // or hms % SEC_PER_MIN
bool isPM = hour >= 12;
if (config.display.use_12h_clock) {
isPM = hour >= 12;
bool isPM = hour >= 12;
display->setFont(FONT_SMALL);
int yOffset = isHighResolution ? 1 : 0;
int yOffset = (currentResolution == ScreenResolution::High) ? 1 : 0;
#ifdef USE_EINK
yOffset += 3;
#endif
@@ -499,12 +437,13 @@ void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
display->drawStringf(hourStringX, hourStringY, buffer, "%d", hourInt);
#else
#ifdef USE_EINK
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
// draw hour number
display->drawStringf(hourStringX, hourStringY, buffer, "%d", hourInt);
}
#else
if (isHighResolution && (hourInt == 3 || hourInt == 6 || hourInt == 9 || hourInt == 12)) {
if (currentResolution == ScreenResolution::High &&
(hourInt == 3 || hourInt == 6 || hourInt == 9 || hourInt == 12)) {
// draw hour number
display->drawStringf(hourStringX, hourStringY, buffer, "%d", hourInt);
}
@@ -516,7 +455,7 @@ void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
double startX = sineAngleInRadians * (secondsTickMarkInnerNoonY - centerY) + noonX;
double startY = cosineAngleInRadians * (secondsTickMarkInnerNoonY - centerY) + centerY;
if (isHighResolution) {
if (currentResolution == ScreenResolution::High) {
// draw minute tick mark
display->drawLine(startX, startY, endX, endY);
}