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Fix LOG_DEBUG messages when no DEBUG_PORT. (#2485)
* Fix LOG_DEBUG messages when no DEBUG_PORT. * Fix LOG_DEBUG messages when no DEBUG_PORT. * Fix LOG_DEBUG messages when no DEBUG_PORT. * Fix LOG_DEBUG messages when no DEBUG_PORT.
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@@ -1239,8 +1239,10 @@ void Screen::setFrames()
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moduleFrames = MeshModule::GetMeshModulesWithUIFrames();
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LOG_DEBUG("Showing %d module frames\n", moduleFrames.size());
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#ifdef DEBUG_PORT
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int totalFrameCount = MAX_NUM_NODES + NUM_EXTRA_FRAMES + moduleFrames.size();
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LOG_DEBUG("Total frame count: %d\n", totalFrameCount);
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#endif
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// We don't show the node info our our node (if we have it yet - we should)
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size_t numnodes = nodeDB.getNumNodes();
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