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Correct Inverted Mute Icon on Clock Display (#8111)
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@@ -284,7 +284,7 @@ void drawCommonHeader(OLEDDisplay *display, int16_t x, int16_t y, const char *ti
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int iconX = iconRightEdge - mute_symbol_big_width;
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int iconX = iconRightEdge - mute_symbol_big_width;
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int iconY = textY + (FONT_HEIGHT_SMALL - mute_symbol_big_height) / 2;
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int iconY = textY + (FONT_HEIGHT_SMALL - mute_symbol_big_height) / 2;
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if (isInverted) {
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if (isInverted && !force_no_invert) {
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display->setColor(WHITE);
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display->setColor(WHITE);
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display->fillRect(iconX - 1, iconY - 1, mute_symbol_big_width + 2, mute_symbol_big_height + 2);
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display->fillRect(iconX - 1, iconY - 1, mute_symbol_big_width + 2, mute_symbol_big_height + 2);
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display->setColor(BLACK);
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display->setColor(BLACK);
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