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1.2 WIP at least doesn't crash
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@@ -62,7 +62,7 @@ ErrorCode DSRRouter::send(MeshPacket *p)
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return ReliableRouter::send(p);
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}
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void DSRRouter::sniffReceived(const MeshPacket *p, const Routing &c)
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void DSRRouter::sniffReceived(const MeshPacket *p, const Routing *c)
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{
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// Learn 0 hop routes by just hearing any adjacent nodes
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// But treat broadcasts carefully, because when flood broadcasts go out they keep the same original "from". So we want to
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@@ -72,47 +72,49 @@ void DSRRouter::sniffReceived(const MeshPacket *p, const Routing &c)
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addRoute(p->from, p->from, 0); // We are adjacent with zero hops
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}
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switch (c.which_variant) {
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case Routing_route_request_tag:
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// Handle route discovery packets (will be a broadcast message)
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// FIXME - always start request with the senders nodenum
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if (weAreInRoute(c.route_request)) {
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DEBUG_MSG("Ignoring a route request that contains us\n");
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} else {
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updateRoutes(c.route_request,
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true); // Update our routing tables based on the route that came in so far on this request
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if (p->decoded.dest == getNodeNum()) {
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// They were looking for us, send back a route reply (the sender address will be first in the list)
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sendRouteReply(c.route_request);
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if (c)
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switch (c->which_variant) {
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case Routing_route_request_tag:
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// Handle route discovery packets (will be a broadcast message)
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// FIXME - always start request with the senders nodenum
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if (weAreInRoute(c->route_request)) {
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DEBUG_MSG("Ignoring a route request that contains us\n");
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} else {
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// They were looking for someone else, forward it along (as a zero hop broadcast)
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NodeNum nextHop = getNextHop(p->decoded.dest);
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if (nextHop) {
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// in our route cache, reply to the requester (the sender address will be first in the list)
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sendRouteReply(c.route_request, nextHop);
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updateRoutes(c->route_request,
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true); // Update our routing tables based on the route that came in so far on this request
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if (p->decoded.dest == getNodeNum()) {
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// They were looking for us, send back a route reply (the sender address will be first in the list)
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sendRouteReply(c->route_request);
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} else {
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// Not in our route cache, rebroadcast on their behalf (after adding ourselves to the request route)
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resendRouteRequest(p);
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// They were looking for someone else, forward it along (as a zero hop broadcast)
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NodeNum nextHop = getNextHop(p->decoded.dest);
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if (nextHop) {
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// in our route cache, reply to the requester (the sender address will be first in the list)
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sendRouteReply(c->route_request, nextHop);
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} else {
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// Not in our route cache, rebroadcast on their behalf (after adding ourselves to the request route)
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resendRouteRequest(p);
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}
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}
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}
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break;
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case Routing_route_reply_tag:
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updateRoutes(c->route_reply, false);
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// FIXME, if any of our current pending packets were waiting for this route, send them (and leave them as regular
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// pending packets until ack arrives)
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// FIXME, if we don't get a route reply at all (or a route error), timeout and generate a routeerror TIMEOUT on our
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// own...
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break;
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case Routing_error_reason_tag:
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removeRoute(p->decoded.dest);
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// FIXME: if any pending packets were waiting on this route, delete them
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break;
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default:
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break;
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}
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break;
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case Routing_route_reply_tag:
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updateRoutes(c.route_reply, false);
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// FIXME, if any of our current pending packets were waiting for this route, send them (and leave them as regular pending
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// packets until ack arrives)
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// FIXME, if we don't get a route reply at all (or a route error), timeout and generate a routeerror TIMEOUT on our own...
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break;
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case Routing_error_reason_tag:
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removeRoute(p->decoded.dest);
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// FIXME: if any pending packets were waiting on this route, delete them
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break;
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default:
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break;
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}
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// We simply ignore ACKs - because ReliableRouter will delete the pending packet for us
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@@ -137,15 +139,18 @@ void DSRRouter::sniffReceived(const MeshPacket *p, const Routing &c)
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// FIXME, stop local processing of this packet
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}
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// handle naks - convert them to route error packets
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// All naks are generated locally, because we failed resending the packet too many times
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PacketId nakId = c.fail_id;
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if (nakId) {
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auto pending = findPendingPacket(p->to, nakId);
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if (pending && pending->packet->decoded.source) { // if source not set, this was not a multihop packet, just ignore
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removeRoute(pending->packet->decoded.dest); // We no longer have a route to the specified node
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if (c) {
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// handle naks - convert them to route error packets
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// All naks are generated locally, because we failed resending the packet too many times
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PacketId nakId = c->fail_id;
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if (nakId) {
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auto pending = findPendingPacket(p->to, nakId);
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if (pending &&
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pending->packet->decoded.source) { // if source not set, this was not a multihop packet, just ignore
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removeRoute(pending->packet->decoded.dest); // We no longer have a route to the specified node
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sendRouteError(p, Routing_Error_GOT_NAK);
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sendRouteError(p, Routing_Error_GOT_NAK);
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}
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}
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}
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}
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