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fix #462 publish immediately on any GPS state change
(don't wait until end of aquisition window)
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@@ -22,9 +22,14 @@ class GPS
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bool wakeAllowed = true; // false if gps must be forced to sleep regardless of what time it is
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bool shouldPublish = false; // If we've changed GPS state, this will force a publish the next loop()
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bool hasGPS = false; // Do we have a GPS we are talking to
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uint8_t numSatellites = 0;
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CallbackObserver<GPS, void *> notifySleepObserver = CallbackObserver<GPS, void *>(this, &GPS::prepareSleep);
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protected:
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public:
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/** If !NULL we will use this serial port to construct our GPS */
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static HardwareSerial *_serial_gps;
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@@ -37,9 +42,6 @@ class GPS
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uint32_t dop = 0; // Diminution of position; PDOP where possible (UBlox), HDOP otherwise (TinyGPS) in 10^2 units (needs
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// scaling before use)
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uint32_t heading = 0; // Heading of motion, in degrees * 10^-5
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uint32_t numSatellites = 0;
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bool isConnected = false; // Do we have a GPS we are talking to
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virtual ~GPS() {} // FIXME, we really should unregister our sleep observer
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@@ -56,6 +58,9 @@ class GPS
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/// Returns ture if we have acquired GPS lock.
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bool hasLock() const { return hasValidLocation; }
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/// Return true if we are connected to a GPS
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bool isConnected() const { return hasGPS; }
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/**
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* Restart our lock attempt - try to get and broadcast a GPS reading ASAP
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* called after the CPU wakes from light-sleep state
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@@ -99,6 +104,11 @@ class GPS
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*/
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virtual bool lookForLocation() = 0;
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/// Record that we have a GPS
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void setConnected();
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void setNumSatellites(uint8_t n);
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private:
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/// Prepare the GPS for the cpu entering deep or light sleep, expect to be gone for at least 100s of msecs
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/// always returns 0 to indicate okay to sleep
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