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begin restricting admin ops to the admin channel
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@@ -1,9 +1,9 @@
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#pragma once
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#include "mesh/MeshTypes.h"
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#include <vector>
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#include <OLEDDisplay.h>
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#include <OLEDDisplayUi.h>
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#include <vector>
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/** A baseclass for any mesh "plugin".
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*
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* A plugin allows you to add new features to meshtastic device code, without needing to know messaging details.
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@@ -16,7 +16,7 @@
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*/
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class MeshPlugin
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{
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static std::vector<MeshPlugin *> *plugins;
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static std::vector<MeshPlugin *> *plugins;
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public:
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/** Constructor
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@@ -37,16 +37,24 @@ class MeshPlugin
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protected:
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const char *name;
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/* Most plugins only care about packets that are destined for their node (i.e. broadcasts or has their node as the specific recipient)
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But some plugs might want to 'sniff' packets that are merely being routed (passing through the current node). Those plugins can set this to
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true and their handleReceived() will be called for every packet.
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/* Most plugins only care about packets that are destined for their node (i.e. broadcasts or has their node as the specific
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recipient) But some plugs might want to 'sniff' packets that are merely being routed (passing through the current node). Those
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plugins can set this to true and their handleReceived() will be called for every packet.
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*/
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bool isPromiscuous = false;
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/** If a bound channel name is set, we will only accept received packets that come in on that channel.
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* A special exception (FIXME, not sure if this is a good idea) - packets that arrive on the local interface
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* are allowed on any channel (this lets the local user do anything).
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*
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* We will send responses on the same channel that the request arrived on.
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*/
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const char *boundChannel = NULL;
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/**
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* If this plugin is currently handling a request currentRequest will be preset
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* to the packet with the request. This is mostly useful for reply handlers.
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*
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*
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* Note: this can be static because we are guaranteed to be processing only one
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* plugin at a time.
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*/
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@@ -78,16 +86,13 @@ class MeshPlugin
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*/
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virtual bool wantUIFrame() { return false; }
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private:
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/**
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* If any of the current chain of plugins has already sent a reply, it will be here. This is useful to allow
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* If any of the current chain of plugins has already sent a reply, it will be here. This is useful to allow
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* the RoutingPlugin to avoid sending redundant acks
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*/
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static MeshPacket *currentReply;
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friend class ReliableRouter;
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friend class ReliableRouter;
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/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
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* so that subclasses can (optionally) send a response back to the original sender. This method calls allocReply()
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@@ -96,7 +101,7 @@ class MeshPlugin
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void sendResponse(const MeshPacket &req);
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};
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/** set the destination and packet parameters of packet p intended as a reply to a particular "to" packet
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/** set the destination and packet parameters of packet p intended as a reply to a particular "to" packet
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* This ensures that if the request packet was sent reliably, the reply is sent that way as well.
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*/
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*/
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void setReplyTo(MeshPacket *p, const MeshPacket &to);
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