Tune message bubble size and corner markers

This commit is contained in:
Jason P
2026-01-27 12:46:52 -06:00
parent a5475c2f62
commit 93e4800a23

View File

@@ -877,13 +877,11 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
// Send Message (Right side)
display->drawRect(x1 - bubbleW, y1 - bubbleH, bubbleW + 1, bubbleH);
// Top Right Corner
display->drawRect(x1 - 3, topY, 3, 1);
display->drawRect(x1 - 1, topY, 1, 3);
display->drawRect(x1 - 2, topY + 1, 1, 1);
display->drawRect(x1 - 2, topY, 2, 1);
display->drawRect(x1 - 1, topY, 1, 2);
// Bottom Right Corner
display->drawRect(x1 - 3, bottomY - 2, 3, 1);
display->drawRect(x1 - 1, bottomY - 4, 1, 3);
display->drawRect(x1 - 2, bottomY - 3, 1, 1);
display->drawRect(x1 - 2, bottomY - 2, 2, 1);
display->drawRect(x1 - 1, bottomY - 3, 1, 2);
// Knock the corners off to make a bubble
display->setColor(BLACK);
display->drawRect(x1 - bubbleW, topY - 1, 1, 1);
@@ -893,13 +891,11 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
// Received Message (Left Side)
display->drawRect(bubbleX, topY, bubbleW + 1, bubbleH);
// Top Left Corner
display->drawRect(bubbleX + 1, topY + 1, 3, 1);
display->drawRect(bubbleX + 1, topY + 1, 1, 3);
display->drawRect(bubbleX + 2, topY + 2, 1, 1);
display->drawRect(bubbleX + 1, topY + 1, 2, 1);
display->drawRect(bubbleX + 1, topY + 1, 1, 2);
// Bottom Left Corner
display->drawRect(bubbleX + 1, bottomY - 1, 3, 1);
display->drawRect(bubbleX + 1, bottomY - 3, 1, 3);
display->drawRect(bubbleX + 2, bottomY - 2, 1, 1);
display->drawRect(bubbleX + 1, bottomY - 1, 2, 1);
display->drawRect(bubbleX + 1, bottomY - 2, 1, 2);
// Knock the corners off to make a bubble
display->setColor(BLACK);
display->drawRect(bubbleX + bubbleW, topY, 1, 1);
@@ -968,12 +964,7 @@ void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16
if (rightX < LEFT_MARGIN)
rightX = LEFT_MARGIN;
drawStringWithEmotes(
display,
rightX - (currentResolution == ScreenResolution::UltraLow || currentResolution == ScreenResolution::Low
? 3
: 0),
lineY, cachedLines[i], emotes, numEmotes);
drawStringWithEmotes(display, rightX, lineY, cachedLines[i], emotes, numEmotes);
} else {
drawStringWithEmotes(display, x + BUBBLE_PAD_X + BUBBLE_TEXT_INDENT, lineY, cachedLines[i], emotes,
numEmotes);