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wip reliable unicast (1 hop)
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@@ -67,9 +67,6 @@ class MeshService
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/// The owner User record just got updated, update our node DB and broadcast the info into the mesh
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void reloadOwner() { sendOurOwner(); }
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/// Allocate and return a meshpacket which defaults as send to broadcast from the current node.
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MeshPacket *allocForSending();
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/// Called when the user wakes up our GUI, normally sends our latest location to the mesh (if we have it), otherwise at least
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/// sends our owner
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void sendNetworkPing(NodeNum dest, bool wantReplies = false);
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