Update filenames from plugins to modules

This commit is contained in:
Jm Casler
2022-02-27 00:18:35 -08:00
parent d57704b3bd
commit 86e767eec2
27 changed files with 26 additions and 26 deletions

View File

@@ -0,0 +1,35 @@
#pragma once
#include "ProtobufPlugin.h"
#include "Channels.h"
/**
* Routing plugin for router control messages
*/
class RoutingPlugin : public ProtobufPlugin<Routing>
{
public:
/** Constructor
* name is for debugging output
*/
RoutingPlugin();
void sendAckNak(Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex);
protected:
friend class Router;
/** Called to handle a particular incoming message
@return true if you've guaranteed you've handled this message and no other handlers should be considered for it
*/
virtual bool handleReceivedProtobuf(const MeshPacket &mp, Routing *p) override;
/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
* so that subclasses can (optionally) send a response back to the original sender. */
virtual MeshPacket *allocReply() override;
/// Override wantPacket to say we want to see all packets, not just those for our port number
virtual bool wantPacket(const MeshPacket *p) override { return true; }
};
extern RoutingPlugin *routingPlugin;