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Update filenames from plugins to modules
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74
src/modules/NodeInfoModule.cpp
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74
src/modules/NodeInfoModule.cpp
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#include "configuration.h"
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#include "NodeInfoModule.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "RTC.h"
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#include "Router.h"
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#include "main.h"
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NodeInfoPlugin *nodeInfoPlugin;
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bool NodeInfoPlugin::handleReceivedProtobuf(const MeshPacket &mp, User *pptr)
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{
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auto p = *pptr;
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nodeDB.updateUser(getFrom(&mp), p);
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bool wasBroadcast = mp.to == NODENUM_BROADCAST;
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// Show new nodes on LCD screen
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if (wasBroadcast) {
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String lcd = String("Joined: ") + p.long_name + "\n";
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if(screen)
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screen->print(lcd.c_str());
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}
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// DEBUG_MSG("did handleReceived\n");
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return false; // Let others look at this message also if they want
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}
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void NodeInfoPlugin::sendOurNodeInfo(NodeNum dest, bool wantReplies)
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{
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// cancel any not yet sent (now stale) position packets
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if (prevPacketId) // if we wrap around to zero, we'll simply fail to cancel in that rare case (no big deal)
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service.cancelSending(prevPacketId);
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MeshPacket *p = allocReply();
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p->to = dest;
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p->decoded.want_response = wantReplies;
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p->priority = MeshPacket_Priority_BACKGROUND;
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prevPacketId = p->id;
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service.sendToMesh(p);
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}
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MeshPacket *NodeInfoPlugin::allocReply()
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{
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User &u = owner;
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DEBUG_MSG("sending owner %s/%s/%s\n", u.id, u.long_name, u.short_name);
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return allocDataProtobuf(u);
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}
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NodeInfoPlugin::NodeInfoPlugin()
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: ProtobufPlugin("nodeinfo", PortNum_NODEINFO_APP, User_fields), concurrency::OSThread("NodeInfoPlugin")
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{
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isPromiscuous = true; // We always want to update our nodedb, even if we are sniffing on others
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setIntervalFromNow(30 *
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1000); // Send our initial owner announcement 30 seconds after we start (to give network time to setup)
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}
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int32_t NodeInfoPlugin::runOnce()
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{
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static uint32_t currentGeneration;
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// If we changed channels, ask everyone else for their latest info
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bool requestReplies = currentGeneration != radioGeneration;
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currentGeneration = radioGeneration;
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DEBUG_MSG("Sending our nodeinfo to mesh (wantReplies=%d)\n", requestReplies);
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sendOurNodeInfo(NODENUM_BROADCAST, requestReplies); // Send our info (don't request replies)
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return getPref_position_broadcast_secs() * 1000;
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}
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