If toPhoneQueue is full, still increment fromNum to avoid client never getting packets (#4246)

This commit is contained in:
GUVWAF
2024-07-07 16:06:42 +02:00
committed by GitHub
parent f59d98482f
commit 86ca81b555

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@@ -299,6 +299,7 @@ void MeshService::sendToPhone(meshtastic_MeshPacket *p)
} else {
LOG_WARN("ToPhone queue is full, dropping packet.\n");
releaseToPool(p);
fromNum++; // Make sure to notify observers in case they are reconnected so they can get the packets
return;
}
}