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E-Ink Screensaver (#3477)
* fix Wireless Paper double-clear screen at boot * log when flooded with "responsive" frames * show the "resuming" screen when waking from deep-sleep * rename drawDeepSleepScreen avoid future confusion with "Screen Paused" screen * show a screensaver frame when screen off The frame shown during deep sleep is now also passed through showScreensaverFrames() * Add macros for E-Ink color values. OLEDDISPLAY_COLOR is inverted. Result of light-mode on E-Ink vs dark-mode on OLED? * adapt drawDeepSleepScreen to new screensaver convention * Mark Wireless Paper V1.1 as having problems with ghosting Any other issues can be marked in a similar way, then handled in code where relevant * Change screensaver from fullscreen logo to overlay * identify "quirks" rather than "problems" * move async refresh polling from display() to a NotifiedWorkerThread * Prevent skipping of deep-sleep screen (Hopefully) * Redesign screensaver overlay Now displays short name * Optimize refresh for different displays * Support older EInkDisplay class * Don't assume text alignment * fix spelling of a quirk macro (No impact to code, but avoids future issues) * Handle impossibly unlikely millis() overflow error Should have just let it go, but here we are.. --------- Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
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@@ -5,7 +5,7 @@
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// Constructor
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EInkDynamicDisplay::EInkDynamicDisplay(uint8_t address, int sda, int scl, OLEDDISPLAY_GEOMETRY geometry, HW_I2C i2cBus)
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: EInkDisplay(address, sda, scl, geometry, i2cBus)
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: EInkDisplay(address, sda, scl, geometry, i2cBus), NotifiedWorkerThread("EInkDynamicDisplay")
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{
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// If tracking ghost pixels, grab memory
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#ifdef EINK_LIMIT_GHOSTING_PX
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@@ -112,12 +112,15 @@ void EInkDynamicDisplay::endOrDetach()
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// If the GxEPD2 version reports that it has the async modifications
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#ifdef HAS_EINK_ASYNCFULL
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if (previousRefresh == FULL) {
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asyncRefreshRunning = true; // Set the flag - picked up at start of determineMode(), next loop.
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asyncRefreshRunning = true; // Set the flag - checked in determineMode(); cleared by onNotify()
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if (previousFrameFlags & BLOCKING)
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awaitRefresh();
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else
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LOG_DEBUG("Async full-refresh begins\n");
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else {
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// Async begins
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LOG_DEBUG("Async full-refresh begins (dropping frames)\n");
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notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true); // Hand-off to NotifiedWorkerThread
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}
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}
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// Fast Refresh
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@@ -141,7 +144,7 @@ bool EInkDynamicDisplay::determineMode()
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checkInitialized();
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checkForPromotion();
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#if defined(HAS_EINK_ASYNCFULL)
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checkAsyncFullRefresh();
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checkBusyAsyncRefresh();
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#endif
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checkRateLimiting();
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@@ -252,6 +255,7 @@ void EInkDynamicDisplay::checkRateLimiting()
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if (now - previousRunMs < EINK_LIMIT_RATE_RESPONSIVE_SEC * 1000) {
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refresh = SKIPPED;
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reason = EXCEEDED_RATELIMIT_FAST;
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LOG_DEBUG("refresh=SKIPPED, reason=EXCEEDED_RATELIMIT_FAST, frameFlags=0x%x\n", frameFlags);
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return;
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}
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}
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@@ -447,9 +451,44 @@ void EInkDynamicDisplay::resetGhostPixelTracking()
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}
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#endif // EINK_LIMIT_GHOSTING_PX
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// Handle any asyc tasks
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void EInkDynamicDisplay::onNotify(uint32_t notification)
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{
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// Which task
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switch (notification) {
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case DUE_POLL_ASYNCREFRESH:
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pollAsyncRefresh();
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break;
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}
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}
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#ifdef HAS_EINK_ASYNCFULL
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// Check the status of an "async full-refresh", and run the finish-up code if the hardware is ready
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void EInkDynamicDisplay::checkAsyncFullRefresh()
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// Run the post-update code if the hardware is ready
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void EInkDynamicDisplay::pollAsyncRefresh()
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{
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// We shouldn't be here..
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if (!asyncRefreshRunning)
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return;
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// Still running, check back later
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if (adafruitDisplay->epd2.isBusy()) {
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// Schedule next call of pollAsyncRefresh()
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NotifiedWorkerThread::notifyLater(intervalPollAsyncRefresh, DUE_POLL_ASYNCREFRESH, true);
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return;
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}
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// If asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
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adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
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EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
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asyncRefreshRunning = false; // Unset the flag
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LOG_DEBUG("Async full-refresh complete\n");
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// Note: this code only works because of a modification to meshtastic/GxEPD2.
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// It is only equipped to intercept calls to nextPage()
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}
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// Check the status of "async full-refresh"; skip if running
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void EInkDynamicDisplay::checkBusyAsyncRefresh()
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{
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// No refresh taking place, continue with determineMode()
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if (!asyncRefreshRunning)
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@@ -472,15 +511,6 @@ void EInkDynamicDisplay::checkAsyncFullRefresh()
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return;
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}
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// If we asyncRefreshRunning flag is still set, but display's BUSY pin reports the refresh is done
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adafruitDisplay->endAsyncFull(); // Run the end of nextPage() code
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EInkDisplay::endUpdate(); // Run base-class code to finish off update (NOT our derived class override)
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asyncRefreshRunning = false; // Unset the flag
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LOG_DEBUG("Async full-refresh complete\n");
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// Note: this code only works because of a modification to meshtastic/GxEPD2.
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// It is only equipped to intercept calls to nextPage()
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}
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// Hold control while an async refresh runs
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