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Add initial screen for receiving waypoints (#2452)
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@@ -404,6 +404,43 @@ static void drawTextMessageFrame(OLEDDisplay *display, OLEDDisplayUiState *state
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display->drawStringMaxWidth(0 + x, 0 + y + FONT_HEIGHT_SMALL, x + display->getWidth(), tempBuf);
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}
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/// Draw the last waypoint we received
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static void drawWaypointFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
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{
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static char tempBuf[237];
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meshtastic_MeshPacket &mp = devicestate.rx_waypoint;
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meshtastic_NodeInfo *node = nodeDB.getNode(getFrom(&mp));
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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if (config.display.displaymode == meshtastic_Config_DisplayConfig_DisplayMode_INVERTED) {
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display->fillRect(0 + x, 0 + y, x + display->getWidth(), y + FONT_HEIGHT_SMALL);
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display->setColor(BLACK);
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}
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uint32_t seconds = sinceReceived(&mp);
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uint32_t minutes = seconds / 60;
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uint32_t hours = minutes / 60;
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uint32_t days = hours / 24;
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if (config.display.heading_bold) {
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display->drawStringf(1 + x, 0 + y, tempBuf, "%s ago from %s",
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screen->drawTimeDelta(days, hours, minutes, seconds).c_str(),
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(node && node->has_user) ? node->user.short_name : "???");
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}
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display->drawStringf(0 + x, 0 + y, tempBuf, "%s ago from %s", screen->drawTimeDelta(days, hours, minutes, seconds).c_str(),
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(node && node->has_user) ? node->user.short_name : "???");
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display->setColor(WHITE);
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meshtastic_Waypoint scratch;
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memset(&scratch, 0, sizeof(scratch));
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if (pb_decode_from_bytes(mp.decoded.payload.bytes, mp.decoded.payload.size, &meshtastic_Waypoint_msg, &scratch)) {
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snprintf(tempBuf, sizeof(tempBuf), "Received waypoint: %s", scratch.name);
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display->drawStringMaxWidth(0 + x, 0 + y + FONT_HEIGHT_SMALL, x + display->getWidth(), tempBuf);
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}
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}
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/// Draw a series of fields in a column, wrapping to multiple colums if needed
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static void drawColumns(OLEDDisplay *display, int16_t x, int16_t y, const char **fields)
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{
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@@ -1232,6 +1269,10 @@ void Screen::setFrames()
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if (devicestate.has_rx_text_message && shouldDrawMessage(&devicestate.rx_text_message)) {
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normalFrames[numframes++] = drawTextMessageFrame;
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}
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// If we have a waypoint - show it next, unless it's a phone message and we aren't using any special modules
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if (devicestate.has_rx_waypoint && shouldDrawMessage(&devicestate.rx_waypoint)) {
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normalFrames[numframes++] = drawWaypointFrame;
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}
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// then all the nodes
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// We only show a few nodes in our scrolling list - because meshes with many nodes would have too many screens
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