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https://github.com/meshtastic/firmware.git
synced 2026-01-08 02:47:35 +00:00
unify activity detection in PhoneAPI, turn off BLE API while serial API in use
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@@ -1,6 +1,7 @@
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#include "PhoneAPI.h"
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#include "MeshService.h"
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#include "NodeDB.h"
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#include "PowerFSM.h"
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#include <assert.h>
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PhoneAPI::PhoneAPI()
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@@ -14,11 +15,30 @@ void PhoneAPI::init()
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observe(&service.fromNumChanged);
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}
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void PhoneAPI::checkConnectionTimeout()
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{
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if (isConnected) {
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bool newConnected = (millis() - lastContactMsec < radioConfig.preferences.phone_timeout_secs);
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if (!newConnected) {
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isConnected = false;
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onConnectionChanged(isConnected);
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}
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}
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}
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/**
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* Handle a ToRadio protobuf
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*/
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void PhoneAPI::handleToRadio(const uint8_t *buf, size_t bufLength)
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{
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powerFSM.trigger(EVENT_CONTACT_FROM_PHONE); // As long as the phone keeps talking to us, don't let the radio go to sleep
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lastContactMsec = millis();
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if (!isConnected) {
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isConnected = true;
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onConnectionChanged(isConnected);
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}
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// return (lastContactMsec != 0) &&
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if (pb_decode_from_bytes(buf, bufLength, ToRadio_fields, &toRadioScratch)) {
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switch (toRadioScratch.which_variant) {
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case ToRadio_packet_tag: {
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@@ -227,6 +247,8 @@ void PhoneAPI::handleToRadioPacket(MeshPacket *p) {}
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/// If the mesh service tells us fromNum has changed, tell the phone
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int PhoneAPI::onNotify(uint32_t newValue)
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{
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checkConnectionTimeout(); // a handy place to check if we've heard from the phone (since the BLE version doesn't call this from idle)
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if (state == STATE_SEND_PACKETS || state == STATE_LEGACY) {
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DEBUG_MSG("Telling client we have new packets %u\n", newValue);
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onNowHasData(newValue);
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@@ -50,6 +50,11 @@ class PhoneAPI
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/// Use to ensure that clients don't get confused about old messages from the radio
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uint32_t config_nonce = 0;
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/** the last msec we heard from the client on the other side of this link */
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uint32_t lastContactMsec = 0;
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bool isConnected = false;
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public:
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PhoneAPI();
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@@ -85,6 +90,12 @@ class PhoneAPI
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/// Our fromradio packet while it is being assembled
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FromRadio fromRadioScratch;
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/// Hookable to find out when connection changes
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virtual void onConnectionChanged(bool connected) {}
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/// If we haven't heard from the other side in a while then say not connected
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void checkConnectionTimeout();
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/**
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* Subclasses can use this as a hook to provide custom notifications for their transport (i.e. bluetooth notifies)
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*/
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@@ -9,6 +9,7 @@ void StreamAPI::loop()
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{
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writeStream();
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readStream();
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checkConnectionTimeout();
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}
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/**
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