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cleanup directory structure
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127
src/mesh/RadioLibInterface.h
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127
src/mesh/RadioLibInterface.h
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#pragma once
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#include "RadioInterface.h"
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#include <RadioLib.h>
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// ESP32 has special rules about ISR code
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#ifdef ARDUINO_ARCH_ESP32
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#define INTERRUPT_ATTR IRAM_ATTR
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#else
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#define INTERRUPT_ATTR
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#endif
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class RadioLibInterface : public RadioInterface
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{
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enum PendingISR { ISR_NONE = 0, ISR_RX, ISR_TX };
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/**
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* What sort of interrupt do we expect our helper thread to now handle */
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volatile PendingISR pending = ISR_NONE;
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/** Our ISR code currently needs this to find our active instance
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*/
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static RadioLibInterface *instance;
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/**
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* Raw ISR handler that just calls our polymorphic method
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*/
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static void isrTxLevel0();
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/**
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* Debugging counts
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*/
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uint32_t rxBad = 0, rxGood = 0, txGood = 0;
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protected:
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float bw = 125;
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uint8_t sf = 9;
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uint8_t cr = 7;
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/**
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* FIXME, use a meshtastic sync word, but hashed with the Channel name. Currently picking the same default
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* the RF95 used (0x14). Note: do not use 0x34 - that is reserved for lorawan
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*/
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uint8_t syncWord = SX126X_SYNC_WORD_PRIVATE;
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float currentLimit = 100; // FIXME
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uint16_t preambleLength = 8; // 8 is default, but FIXME use longer to increase the amount of sleep time when receiving
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Module module; // The HW interface to the radio
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/**
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* provides lowest common denominator RadioLib API
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*/
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PhysicalLayer *iface;
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/// are _trying_ to receive a packet currently (note - we might just be waiting for one)
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bool isReceiving;
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/**
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* Glue functions called from ISR land
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*/
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virtual void disableInterrupt() = 0;
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/**
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* Enable a particular ISR callback glue function
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*/
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virtual void enableInterrupt(void (*)()) = 0;
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public:
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RadioLibInterface(RADIOLIB_PIN_TYPE cs, RADIOLIB_PIN_TYPE irq, RADIOLIB_PIN_TYPE rst, RADIOLIB_PIN_TYPE busy, SPIClass &spi,
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PhysicalLayer *iface = NULL);
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virtual ErrorCode send(MeshPacket *p);
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// methods from radiohead
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virtual void loop(); // Idle processing
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/**
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* Return true if we think the board can go to sleep (i.e. our tx queue is empty, we are not sending or receiving)
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*
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* This method must be used before putting the CPU into deep or light sleep.
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*/
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virtual bool canSleep();
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private:
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/** start an immediate transmit */
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void startSend(MeshPacket *txp);
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/** start a queued transmit (if we have one), else start receiving */
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void startNextWork();
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void handleTransmitInterrupt();
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void handleReceiveInterrupt();
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protected:
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/**
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* Convert our modemConfig enum into wf, sf, etc...
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*/
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void applyModemConfig();
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/** Could we send right now (i.e. either not actively receiving or transmitting)? */
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bool canSendImmediately();
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/** are we actively receiving a packet (only called during receiving state) */
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virtual bool isActivelyReceiving() = 0;
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/**
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* Start waiting to receive a message
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*/
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virtual void startReceive() = 0;
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/**
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* Raw ISR handler that just calls our polymorphic method
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*/
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static void isrRxLevel0();
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/**
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* If a send was in progress finish it and return the buffer to the pool */
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void completeSending();
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/**
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* Add SNR data to received messages
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*/
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virtual void addReceiveMetadata(MeshPacket *mp) = 0;
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};
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