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cleanup directory structure
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126
src/mesh/FloodingRouter.cpp
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126
src/mesh/FloodingRouter.cpp
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#include "FloodingRouter.h"
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#include "configuration.h"
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#include "mesh-pb-constants.h"
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/// We clear our old flood record five minute after we see the last of it
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#define FLOOD_EXPIRE_TIME (5 * 60 * 1000L)
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FloodingRouter::FloodingRouter() : toResend(MAX_NUM_NODES)
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{
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recentBroadcasts.reserve(MAX_NUM_NODES); // Prealloc the worst case # of records - to prevent heap fragmentation
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// setup our periodic task
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}
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/**
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* Send a packet on a suitable interface. This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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ErrorCode FloodingRouter::send(MeshPacket *p)
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{
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// We update our table of recent broadcasts, even for messages we send
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wasSeenRecently(p);
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return Router::send(p);
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}
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// Return a delay in msec before sending the next packet
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uint32_t getRandomDelay()
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{
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return random(200, 10 * 1000L); // between 200ms and 10s
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}
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/**
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* Called from loop()
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* Handle any packet that is received by an interface on this node.
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* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
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*
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* Note: this method will free the provided packet
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*/
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void FloodingRouter::handleReceived(MeshPacket *p)
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{
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if (wasSeenRecently(p)) {
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DEBUG_MSG("Ignoring incoming floodmsg, because we've already seen it\n");
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packetPool.release(p);
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} else {
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if (p->to == NODENUM_BROADCAST) {
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if (p->id != 0) {
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uint32_t delay = getRandomDelay();
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors in %u msec, fr=0x%x,to=0x%x,id=%d\n", delay, p->from,
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p->to, p->id);
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MeshPacket *tosend = packetPool.allocCopy(*p);
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toResend.enqueue(tosend);
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setPeriod(delay); // This will work even if we were already waiting a random delay
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} else {
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DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
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}
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}
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// handle the packet as normal
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Router::handleReceived(p);
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}
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}
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void FloodingRouter::doTask()
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{
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MeshPacket *p = toResend.dequeuePtr(0);
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if (p) {
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DEBUG_MSG("Sending delayed message!\n");
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// Note: we are careful to resend using the original senders node id
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// We are careful not to call our hooked version of send() - because we don't want to check this again
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Router::send(p);
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}
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if (toResend.isEmpty())
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disable(); // no more work right now
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else {
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setPeriod(getRandomDelay());
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}
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}
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/**
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* Update recentBroadcasts and return true if we have already seen this packet
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*/
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bool FloodingRouter::wasSeenRecently(const MeshPacket *p)
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{
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if (p->to != NODENUM_BROADCAST)
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return false; // Not a broadcast, so we don't care
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if (p->id == 0) {
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DEBUG_MSG("Ignoring message with zero id\n");
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return false; // Not a floodable message ID, so we don't care
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}
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uint32_t now = millis();
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for (int i = 0; i < recentBroadcasts.size();) {
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BroadcastRecord &r = recentBroadcasts[i];
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if ((now - r.rxTimeMsec) >= FLOOD_EXPIRE_TIME) {
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// DEBUG_MSG("Deleting old broadcast record %d\n", i);
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recentBroadcasts.erase(recentBroadcasts.begin() + i); // delete old record
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} else {
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if (r.id == p->id && r.sender == p->from) {
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DEBUG_MSG("Found existing broadcast record for fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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// Update the time on this record to now
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r.rxTimeMsec = now;
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return true;
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}
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i++;
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}
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}
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// Didn't find an existing record, make one
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BroadcastRecord r;
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r.id = p->id;
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r.sender = p->from;
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r.rxTimeMsec = now;
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recentBroadcasts.push_back(r);
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DEBUG_MSG("Adding broadcast record for fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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return false;
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}
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