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BaseUI Updates (#7358)
* Calculate the length of the right string and use it * Improve readability of Version Number * Prevent negative message IDs and proactively favorite DM'd nodes * Patch up Remove Favorite functionality * Fix warnings for TFT_MESH_* and hasSupportBrightness * Fix warning around casting variables * Correct Favorite Node Behavior to rebuild favorite nodes when updated. * Resolve bool kb_found issue not working for second discovery keyboards --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
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@@ -850,7 +850,13 @@ void CannedMessageModule::sendText(NodeNum dest, ChannelIndex channel, const cha
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this->waitingForAck = true;
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// Log outgoing message
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LOG_INFO("Send message id=%d, dest=%x, msg=%.*s", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes);
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LOG_INFO("Send message id=%u, dest=%x, msg=%.*s", p->id, p->to, p->decoded.payload.size, p->decoded.payload.bytes);
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if (p->to != 0xffffffff) {
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LOG_INFO("Proactively adding %x as favorite node", p->to);
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nodeDB->set_favorite(true, p->to);
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screen->setFrames(graphics::Screen::FOCUS_PRESERVE);
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}
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// Send to mesh and phone (even if no phone connected, to track ACKs)
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service->sendToMesh(p, RX_SRC_LOCAL, true);
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