mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-20 09:43:03 +00:00
BaseUI Updates (#7358)
* Calculate the length of the right string and use it * Improve readability of Version Number * Prevent negative message IDs and proactively favorite DM'd nodes * Patch up Remove Favorite functionality * Fix warnings for TFT_MESH_* and hasSupportBrightness * Fix warning around casting variables * Correct Favorite Node Behavior to rebuild favorite nodes when updated. * Resolve bool kb_found issue not working for second discovery keyboards --------- Co-authored-by: Jonathan Bennett <jbennett@incomsystems.biz>
This commit is contained in:
@@ -24,6 +24,23 @@ extern graphics::Screen *screen;
|
||||
namespace graphics
|
||||
{
|
||||
NodeNum UIRenderer::currentFavoriteNodeNum = 0;
|
||||
std::vector<meshtastic_NodeInfoLite *> graphics::UIRenderer::favoritedNodes;
|
||||
|
||||
void graphics::UIRenderer::rebuildFavoritedNodes()
|
||||
{
|
||||
favoritedNodes.clear();
|
||||
size_t total = nodeDB->getNumMeshNodes();
|
||||
for (size_t i = 0; i < total; i++) {
|
||||
meshtastic_NodeInfoLite *n = nodeDB->getMeshNodeByIndex(i);
|
||||
if (!n || n->num == nodeDB->getNodeNum())
|
||||
continue;
|
||||
if (n->is_favorite)
|
||||
favoritedNodes.push_back(n);
|
||||
}
|
||||
|
||||
std::sort(favoritedNodes.begin(), favoritedNodes.end(),
|
||||
[](const meshtastic_NodeInfoLite *a, const meshtastic_NodeInfoLite *b) { return a->num < b->num; });
|
||||
}
|
||||
|
||||
#if !MESHTASTIC_EXCLUDE_GPS
|
||||
// GeoCoord object for coordinate conversions
|
||||
@@ -201,27 +218,7 @@ void UIRenderer::drawNodes(OLEDDisplay *display, int16_t x, int16_t y, const mes
|
||||
// **********************
|
||||
void UIRenderer::drawNodeInfo(OLEDDisplay *display, const OLEDDisplayUiState *state, int16_t x, int16_t y)
|
||||
{
|
||||
// --- Cache favorite nodes for the current frame only, to save computation ---
|
||||
static std::vector<meshtastic_NodeInfoLite *> favoritedNodes;
|
||||
static int prevFrame = -1;
|
||||
|
||||
// --- Only rebuild favorites list if we're on a new frame ---
|
||||
if (state->currentFrame != prevFrame) {
|
||||
prevFrame = state->currentFrame;
|
||||
favoritedNodes.clear();
|
||||
size_t total = nodeDB->getNumMeshNodes();
|
||||
for (size_t i = 0; i < total; i++) {
|
||||
meshtastic_NodeInfoLite *n = nodeDB->getMeshNodeByIndex(i);
|
||||
// Skip nulls and ourself
|
||||
if (!n || n->num == nodeDB->getNodeNum())
|
||||
continue;
|
||||
if (n->is_favorite)
|
||||
favoritedNodes.push_back(n);
|
||||
}
|
||||
// Keep a stable, consistent display order
|
||||
std::sort(favoritedNodes.begin(), favoritedNodes.end(),
|
||||
[](const meshtastic_NodeInfoLite *a, const meshtastic_NodeInfoLite *b) { return a->num < b->num; });
|
||||
}
|
||||
if (favoritedNodes.empty())
|
||||
return;
|
||||
|
||||
@@ -657,7 +654,7 @@ void UIRenderer::drawDeviceFocused(OLEDDisplay *display, OLEDDisplayUiState *sta
|
||||
|
||||
char combinedName[50];
|
||||
snprintf(combinedName, sizeof(combinedName), "%s (%s)", longNameStr.empty() ? "" : longNameStr.c_str(), shortnameble);
|
||||
if (SCREEN_WIDTH - (display->getStringWidth(longName) + display->getStringWidth(shortnameble)) > 10) {
|
||||
if (SCREEN_WIDTH - (display->getStringWidth(combinedName)) > 10) {
|
||||
size_t len = strlen(combinedName);
|
||||
if (len >= 3 && strcmp(combinedName + len - 3, " ()") == 0) {
|
||||
combinedName[len - 3] = '\0'; // Remove the last three characters
|
||||
@@ -668,7 +665,7 @@ void UIRenderer::drawDeviceFocused(OLEDDisplay *display, OLEDDisplayUiState *sta
|
||||
nameX, ((rows == 4) ? getTextPositions(display)[line++] : getTextPositions(display)[line++]) + yOffset, combinedName);
|
||||
} else {
|
||||
// === LongName Centered ===
|
||||
textWidth = display->getStringWidth(longName);
|
||||
textWidth = display->getStringWidth(longNameStr.c_str());
|
||||
nameX = (SCREEN_WIDTH - textWidth) / 2;
|
||||
display->drawString(nameX, getTextPositions(display)[line++], longNameStr.c_str());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user