re-add namespacing in protobufs. Let's see what i missed. Portduino likely ...

Checking in generated on purpose.
This commit is contained in:
Thomas Göttgens
2023-01-21 18:22:19 +01:00
parent ab3446faed
commit 6fdb93cd16
157 changed files with 2770 additions and 2770 deletions

View File

@@ -115,7 +115,7 @@ void run_codec2(void *parameter)
}
}
AudioModule::AudioModule() : SinglePortModule("AudioModule", PortNum_AUDIO_APP), concurrency::OSThread("AudioModule")
AudioModule::AudioModule() : SinglePortModule("AudioModule", meshtastic_PortNum_AUDIO_APP), concurrency::OSThread("AudioModule")
{
// moduleConfig.audio.codec2_enabled = true;
// moduleConfig.audio.i2s_ws = 13;
@@ -132,7 +132,7 @@ AudioModule::AudioModule() : SinglePortModule("AudioModule", PortNum_AUDIO_APP),
tx_header.mode = (moduleConfig.audio.bitrate ? moduleConfig.audio.bitrate : AUDIO_MODULE_MODE) - 1;
codec2_set_lpc_post_filter(codec2, 1, 0, 0.8, 0.2);
encode_codec_size = (codec2_bits_per_frame(codec2) + 7) / 8;
encode_frame_num = (Constants_DATA_PAYLOAD_LEN - sizeof(tx_header)) / encode_codec_size;
encode_frame_num = (meshtastic_Constants_DATA_PAYLOAD_LEN - sizeof(tx_header)) / encode_codec_size;
encode_frame_size = encode_frame_num * encode_codec_size; // max 233 bytes + 4 header bytes
adc_buffer_size = codec2_samples_per_frame(codec2);
LOG_INFO(" using %d frames of %d bytes for a total payload length of %d bytes\n", encode_frame_num, encode_codec_size,
@@ -263,7 +263,7 @@ int32_t AudioModule::runOnce()
}
}
MeshPacket *AudioModule::allocReply()
meshtastic_MeshPacket *AudioModule::allocReply()
{
auto reply = allocDataPacket();
return reply;
@@ -279,12 +279,12 @@ bool AudioModule::shouldDraw()
void AudioModule::sendPayload(NodeNum dest, bool wantReplies)
{
MeshPacket *p = allocReply();
meshtastic_MeshPacket *p = allocReply();
p->to = dest;
p->decoded.want_response = wantReplies;
p->want_ack = false; // Audio is shoot&forget. No need to wait for ACKs.
p->priority = MeshPacket_Priority_MAX; // Audio is important, because realtime
p->priority = meshtastic_MeshPacket_Priority_MAX; // Audio is important, because realtime
p->decoded.payload.size = tx_encode_frame_index;
memcpy(p->decoded.payload.bytes, tx_encode_frame, p->decoded.payload.size);
@@ -292,7 +292,7 @@ void AudioModule::sendPayload(NodeNum dest, bool wantReplies)
service.sendToMesh(p);
}
ProcessMessage AudioModule::handleReceived(const MeshPacket &mp)
ProcessMessage AudioModule::handleReceived(const meshtastic_MeshPacket &mp)
{
if ((moduleConfig.audio.codec2_enabled) && (myRegion->audioPermitted)) {
auto &p = mp.decoded;