re-add namespacing in protobufs. Let's see what i missed. Portduino likely ...

Checking in generated on purpose.
This commit is contained in:
Thomas Göttgens
2023-01-21 18:22:19 +01:00
parent ab3446faed
commit 6fdb93cd16
157 changed files with 2770 additions and 2770 deletions

View File

@@ -46,23 +46,23 @@ class SerialModuleRadio : public MeshModule
void sendPayload(NodeNum dest = NODENUM_BROADCAST, bool wantReplies = false);
protected:
virtual MeshPacket *allocReply() override;
virtual meshtastic_MeshPacket *allocReply() override;
/** Called to handle a particular incoming message
@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for
it
*/
virtual ProcessMessage handleReceived(const MeshPacket &mp) override;
virtual ProcessMessage handleReceived(const meshtastic_MeshPacket &mp) override;
PortNum ourPortNum;
meshtastic_PortNum ourPortNum;
virtual bool wantPacket(const MeshPacket *p) override { return p->decoded.portnum == ourPortNum; }
virtual bool wantPacket(const meshtastic_MeshPacket *p) override { return p->decoded.portnum == ourPortNum; }
MeshPacket *allocDataPacket()
meshtastic_MeshPacket *allocDataPacket()
{
// Update our local node info with our position (even if we don't decide to update anyone else)
MeshPacket *p = router->allocForSending();
meshtastic_MeshPacket *p = router->allocForSending();
p->decoded.portnum = ourPortNum;
return p;