re-add namespacing in protobufs. Let's see what i missed. Portduino likely ...

Checking in generated on purpose.
This commit is contained in:
Thomas Göttgens
2023-01-21 18:22:19 +01:00
parent ab3446faed
commit 6fdb93cd16
157 changed files with 2770 additions and 2770 deletions

View File

@@ -13,7 +13,7 @@ struct GlobalPacketId {
bool operator==(const GlobalPacketId &p) const { return node == p.node && id == p.id; }
explicit GlobalPacketId(const MeshPacket *p)
explicit GlobalPacketId(const meshtastic_MeshPacket *p)
{
node = getFrom(p);
id = p->id;
@@ -30,7 +30,7 @@ struct GlobalPacketId {
* A packet queued for retransmission
*/
struct PendingPacket {
MeshPacket *packet;
meshtastic_MeshPacket *packet;
/** The next time we should try to retransmit this packet */
uint32_t nextTxMsec = 0;
@@ -39,7 +39,7 @@ struct PendingPacket {
uint8_t numRetransmissions = 0;
PendingPacket() {}
explicit PendingPacket(MeshPacket *p);
explicit PendingPacket(meshtastic_MeshPacket *p);
};
class GlobalPacketIdHashFunction
@@ -68,7 +68,7 @@ class ReliableRouter : public FloodingRouter
* later free() the packet to pool. This routine is not allowed to stall.
* If the txmit queue is full it might return an error
*/
virtual ErrorCode send(MeshPacket *p) override;
virtual ErrorCode send(meshtastic_MeshPacket *p) override;
/** Do our retransmission handling */
virtual int32_t runOnce() override
@@ -85,7 +85,7 @@ class ReliableRouter : public FloodingRouter
/**
* Look for acks/naks or someone retransmitting us
*/
virtual void sniffReceived(const MeshPacket *p, const Routing *c) override;
virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
/**
* Try to find the pending packet record for this ID (or NULL if not found)
@@ -96,12 +96,12 @@ class ReliableRouter : public FloodingRouter
/**
* We hook this method so we can see packets before FloodingRouter says they should be discarded
*/
virtual bool shouldFilterReceived(const MeshPacket *p) override;
virtual bool shouldFilterReceived(const meshtastic_MeshPacket *p) override;
/**
* Add p to the list of packets to retransmit occasionally. We will free it once we stop retransmitting.
*/
PendingPacket *startRetransmission(MeshPacket *p);
PendingPacket *startRetransmission(meshtastic_MeshPacket *p);
private:
/**