re-add namespacing in protobufs. Let's see what i missed. Portduino likely ...

Checking in generated on purpose.
This commit is contained in:
Thomas Göttgens
2023-01-21 18:22:19 +01:00
parent ab3446faed
commit 6fdb93cd16
157 changed files with 2770 additions and 2770 deletions

View File

@@ -110,8 +110,8 @@ class Screen : public concurrency::OSThread
CallbackObserver<Screen, const meshtastic::Status *>(this, &Screen::handleStatusUpdate);
CallbackObserver<Screen, const meshtastic::Status *> nodeStatusObserver =
CallbackObserver<Screen, const meshtastic::Status *>(this, &Screen::handleStatusUpdate);
CallbackObserver<Screen, const MeshPacket *> textMessageObserver =
CallbackObserver<Screen, const MeshPacket *>(this, &Screen::handleTextMessage);
CallbackObserver<Screen, const meshtastic_MeshPacket *> textMessageObserver =
CallbackObserver<Screen, const meshtastic_MeshPacket *>(this, &Screen::handleTextMessage);
CallbackObserver<Screen, const UIFrameEvent *> uiFrameEventObserver =
CallbackObserver<Screen, const UIFrameEvent *>(this, &Screen::handleUIFrameEvent);
@@ -273,7 +273,7 @@ class Screen : public concurrency::OSThread
DebugInfo *debug_info() { return &debugInfo; }
int handleStatusUpdate(const meshtastic::Status *arg);
int handleTextMessage(const MeshPacket *arg);
int handleTextMessage(const meshtastic_MeshPacket *arg);
int handleUIFrameEvent(const UIFrameEvent *arg);
/// Used to force (super slow) eink displays to draw critical frames