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Node Actions Menu Overhaul (#9287)
* Start overhaul and clean up of the Node Actions menu * Wired up commands - still a lot of work and testing * Remove old favorites menu * Remove addFavoritesMenu * CoPilot to the rescue, wired up some function in both directions * Clean up CoPilot actions * Cross out Mute or Ignored in lists, add Save to NodeDB on changes * Improve strikethrough for columns * Correct menu wording and adjust vertical divider on Node List * Code cleanup * Testing unveiled some issues - fixed with these changes
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@@ -176,6 +176,7 @@ int calculateMaxScroll(int totalEntries, int visibleRows)
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void drawColumnSeparator(OLEDDisplay *display, int16_t x, int16_t yStart, int16_t yEnd)
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{
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x = (currentResolution == ScreenResolution::High) ? x - 2 : (currentResolution == ScreenResolution::Low) ? x - 1 : x;
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for (int y = yStart; y <= yEnd; y += 2) {
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display->setPixel(x, y);
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}
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@@ -205,9 +206,11 @@ void drawScrollbar(OLEDDisplay *display, int visibleNodeRows, int totalEntries,
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void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth)
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{
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bool isLeftCol = (x < SCREEN_WIDTH / 2);
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int nameMaxWidth = columnWidth - 25;
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int timeOffset = (currentResolution == ScreenResolution::High) ? (isLeftCol ? 7 : 10) : (isLeftCol ? 3 : 7);
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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char timeStr[10];
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uint32_t seconds = sinceLastSeen(node);
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@@ -234,6 +237,13 @@ void drawEntryLastHeard(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
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}
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}
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int rightEdge = x + columnWidth - timeOffset;
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if (timeStr[strlen(timeStr) - 1] == 'm') // Fix the fact that our fonts don't line up well all the time
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@@ -253,6 +263,7 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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int barsXOffset = columnWidth - barsOffset;
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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@@ -265,6 +276,13 @@ void drawEntryHopSignal(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
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}
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}
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// Draw signal strength bars
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int bars = (node->snr > 5) ? 4 : (node->snr > 0) ? 3 : (node->snr > -5) ? 2 : (node->snr > -10) ? 1 : 0;
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@@ -298,6 +316,7 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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char distStr[10] = "";
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meshtastic_NodeInfoLite *ourNode = nodeDB->getMeshNode(nodeDB->getNodeNum());
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@@ -358,6 +377,13 @@ void drawNodeDistance(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
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}
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}
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if (strlen(distStr) > 0) {
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int offset = (currentResolution == ScreenResolution::High)
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@@ -392,6 +418,7 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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columnWidth - ((currentResolution == ScreenResolution::High) ? (isLeftCol ? 25 : 28) : (isLeftCol ? 20 : 22));
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const char *nodeName = getSafeNodeName(display, node, columnWidth);
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bool isMuted = (node->bitfield & NODEINFO_BITFIELD_IS_MUTED_MASK) != 0;
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display->setTextAlignment(TEXT_ALIGN_LEFT);
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display->setFont(FONT_SMALL);
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@@ -403,6 +430,13 @@ void drawEntryCompass(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16
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display->drawXbm(x, y + 5, smallbulletpoint_width, smallbulletpoint_height, smallbulletpoint);
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}
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}
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if (node->is_ignored || isMuted) {
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if (currentResolution == ScreenResolution::High) {
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display->drawLine(x + 8, y + 8, (isLeftCol ? 0 : x - 4) + nameMaxWidth - 17, y + 8);
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} else {
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display->drawLine(x + 4, y + 6, (isLeftCol ? 0 : x - 3) + nameMaxWidth - 4, y + 6);
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}
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}
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}
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void drawCompassArrow(OLEDDisplay *display, meshtastic_NodeInfoLite *node, int16_t x, int16_t y, int columnWidth, float myHeading,
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