mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-23 03:00:56 +00:00
Rename MeshPlugin, SinglePortPlugin and ProtobufPlugin
This commit is contained in:
185
src/mesh/MeshModule.h
Normal file
185
src/mesh/MeshModule.h
Normal file
@@ -0,0 +1,185 @@
|
||||
#pragma once
|
||||
|
||||
#include "mesh/Channels.h"
|
||||
#include "mesh/MeshTypes.h"
|
||||
#include <vector>
|
||||
|
||||
#ifndef NO_SCREEN
|
||||
#include <OLEDDisplay.h>
|
||||
#include <OLEDDisplayUi.h>
|
||||
#endif
|
||||
|
||||
/** handleReceived return enumeration
|
||||
*
|
||||
* Use ProcessMessage::CONTINUE to allows other modules to process a message.
|
||||
*
|
||||
* Use ProcessMessage::STOP to stop further message processing.
|
||||
*/
|
||||
enum class ProcessMessage
|
||||
{
|
||||
CONTINUE = 0,
|
||||
STOP = 1,
|
||||
};
|
||||
|
||||
/**
|
||||
* Used by modules to return the result of the AdminMessage handling.
|
||||
* If request is handled, then module should return HANDLED,
|
||||
* If response is also prepared for the request, then HANDLED_WITH_RESPONSE
|
||||
* should be returned.
|
||||
*/
|
||||
enum class AdminMessageHandleResult
|
||||
{
|
||||
NOT_HANDLED = 0,
|
||||
HANDLED = 1,
|
||||
HANDLED_WITH_RESPONSE = 2,
|
||||
};
|
||||
|
||||
/*
|
||||
* This struct is used by Screen to figure out whether screen frame should be updated.
|
||||
*/
|
||||
typedef struct _UIFrameEvent {
|
||||
bool frameChanged;
|
||||
bool needRedraw;
|
||||
} UIFrameEvent;
|
||||
|
||||
/** A baseclass for any mesh "module".
|
||||
*
|
||||
* A module allows you to add new features to meshtastic device code, without needing to know messaging details.
|
||||
*
|
||||
* A key concept for this is that your module should use a particular "portnum" for each message type you want to receive
|
||||
* and handle.
|
||||
*
|
||||
* Interally we use modules to implement the core meshtastic text messaging and gps position sharing features. You
|
||||
* can use these classes as examples for how to write your own custom module. See here: (FIXME)
|
||||
*/
|
||||
class MeshModule
|
||||
{
|
||||
static std::vector<MeshModule *> *modules;
|
||||
|
||||
public:
|
||||
/** Constructor
|
||||
* name is for debugging output
|
||||
*/
|
||||
MeshModule(const char *_name);
|
||||
|
||||
virtual ~MeshModule();
|
||||
|
||||
/** For use only by MeshService
|
||||
*/
|
||||
static void callPlugins(const MeshPacket &mp, RxSource src = RX_SRC_RADIO);
|
||||
|
||||
static std::vector<MeshModule *> GetMeshModulesWithUIFrames();
|
||||
static void observeUIEvents(Observer<const UIFrameEvent *> *observer);
|
||||
static AdminMessageHandleResult handleAdminMessageForAllPlugins(
|
||||
const MeshPacket &mp, AdminMessage *request, AdminMessage *response);
|
||||
#ifndef NO_SCREEN
|
||||
virtual void drawFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y) { return; }
|
||||
#endif
|
||||
protected:
|
||||
const char *name;
|
||||
|
||||
/** Most modules only care about packets that are destined for their node (i.e. broadcasts or has their node as the specific
|
||||
recipient) But some plugs might want to 'sniff' packets that are merely being routed (passing through the current node). Those
|
||||
modules can set this to true and their handleReceived() will be called for every packet.
|
||||
*/
|
||||
bool isPromiscuous = false;
|
||||
|
||||
/** Also receive a copy of LOCALLY GENERATED messages - most modules should leave
|
||||
* this setting disabled - see issue #877 */
|
||||
bool loopbackOk = false;
|
||||
|
||||
/** Most modules only understand decrypted packets. For modules that also want to see encrypted packets, they should set this
|
||||
* flag */
|
||||
bool encryptedOk = false;
|
||||
|
||||
/** If a bound channel name is set, we will only accept received packets that come in on that channel.
|
||||
* A special exception (FIXME, not sure if this is a good idea) - packets that arrive on the local interface
|
||||
* are allowed on any channel (this lets the local user do anything).
|
||||
*
|
||||
* We will send responses on the same channel that the request arrived on.
|
||||
*/
|
||||
const char *boundChannel = NULL;
|
||||
|
||||
/**
|
||||
* If this module is currently handling a request currentRequest will be preset
|
||||
* to the packet with the request. This is mostly useful for reply handlers.
|
||||
*
|
||||
* Note: this can be static because we are guaranteed to be processing only one
|
||||
* plumodulegin at a time.
|
||||
*/
|
||||
static const MeshPacket *currentRequest;
|
||||
|
||||
/**
|
||||
* If your handler wants to send a response, simply set currentReply and it will be sent at the end of response handling.
|
||||
*/
|
||||
MeshPacket *myReply = NULL;
|
||||
|
||||
/**
|
||||
* Initialize your module. This setup function is called once after all hardware and mesh protocol layers have
|
||||
* been initialized
|
||||
*/
|
||||
virtual void setup();
|
||||
|
||||
/**
|
||||
* @return true if you want to receive the specified portnum
|
||||
*/
|
||||
virtual bool wantPacket(const MeshPacket *p) = 0;
|
||||
|
||||
/** Called to handle a particular incoming message
|
||||
|
||||
@return ProcessMessage::STOP if you've guaranteed you've handled this message and no other handlers should be considered for it
|
||||
*/
|
||||
virtual ProcessMessage handleReceived(const MeshPacket &mp) { return ProcessMessage::CONTINUE; }
|
||||
|
||||
/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
|
||||
* so that subclasses can (optionally) send a response back to the original sender.
|
||||
*
|
||||
* Note: most implementers don't need to override this, instead: If while handling a request you have a reply, just set
|
||||
* the protected reply field in this instance.
|
||||
* */
|
||||
virtual MeshPacket *allocReply();
|
||||
|
||||
/***
|
||||
* @return true if you want to be alloced a UI screen frame
|
||||
*/
|
||||
virtual bool wantUIFrame() { return false; }
|
||||
virtual Observable<const UIFrameEvent *>* getUIFrameObservable() { return NULL; }
|
||||
|
||||
MeshPacket *allocAckNak(Routing_Error err, NodeNum to, PacketId idFrom, ChannelIndex chIndex);
|
||||
|
||||
/// Send an error response for the specified packet.
|
||||
MeshPacket *allocErrorResponse(Routing_Error err, const MeshPacket *p);
|
||||
|
||||
/**
|
||||
* @brief An admin message arrived to AdminModule. Module was asked whether it want to handle the request.
|
||||
*
|
||||
* @param mp The mesh packet arrived.
|
||||
* @param request The AdminMessage request extracted from the packet.
|
||||
* @param response The prepared response
|
||||
* @return AdminMessageHandleResult
|
||||
* HANDLED if message was handled
|
||||
* HANDLED_WITH_RESPONSE if a response is also prepared and to be sent.
|
||||
*/
|
||||
virtual AdminMessageHandleResult handleAdminMessageForModule(
|
||||
const MeshPacket &mp, AdminMessage *request, AdminMessage *response) { return AdminMessageHandleResult::NOT_HANDLED; };
|
||||
|
||||
private:
|
||||
/**
|
||||
* If any of the current chain of modules has already sent a reply, it will be here. This is useful to allow
|
||||
* the RoutingModule to avoid sending redundant acks
|
||||
*/
|
||||
static MeshPacket *currentReply;
|
||||
|
||||
friend class ReliableRouter;
|
||||
|
||||
/** Messages can be received that have the want_response bit set. If set, this callback will be invoked
|
||||
* so that subclasses can (optionally) send a response back to the original sender. This method calls allocReply()
|
||||
* to generate the reply message, and if !NULL that message will be delivered to whoever sent req
|
||||
*/
|
||||
void sendResponse(const MeshPacket &req);
|
||||
};
|
||||
|
||||
/** set the destination and packet parameters of packet p intended as a reply to a particular "to" packet
|
||||
* This ensures that if the request packet was sent reliably, the reply is sent that way as well.
|
||||
*/
|
||||
void setReplyTo(MeshPacket *p, const MeshPacket &to);
|
||||
Reference in New Issue
Block a user