mirror of
https://github.com/meshtastic/firmware.git
synced 2025-12-20 17:52:35 +00:00
Build fail fix
This commit is contained in:
@@ -1,9 +1,10 @@
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#include "MessageStore.h"
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#include "configuration.h"
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#if HAS_SCREEN
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#include "FSCommon.h"
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#include "MessageStore.h"
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#include "NodeDB.h"
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#include "SPILock.h"
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#include "SafeFile.h"
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#include "configuration.h"
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#include "gps/RTC.h"
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#include "graphics/draw/MessageRenderer.h"
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@@ -132,6 +133,7 @@ void MessageStore::addFromString(uint32_t sender, uint8_t channelIndex, const st
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addLiveMessage(sm);
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}
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#if ENABLE_MESSAGE_PERSISTENCE
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// Save RAM queue to flash (called on shutdown)
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void MessageStore::saveToFlash()
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{
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@@ -250,6 +252,11 @@ void MessageStore::loadFromFlash()
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logMemoryUsage("loadFromFlash");
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#endif
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}
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#else
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// Persistence disabled (saves flash space)
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void MessageStore::saveToFlash() {}
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void MessageStore::loadFromFlash() {}
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#endif
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// Clear all messages (RAM + persisted queue)
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void MessageStore::clearAllMessages()
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@@ -392,3 +399,4 @@ void MessageStore::upgradeBootRelativeTimestamps()
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// Global definition
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MessageStore messageStore("default");
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#endif
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@@ -1,4 +1,17 @@
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#pragma once
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#if HAS_SCREEN
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// Disable debug logging entirely on release builds
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#if !defined(DEBUG)
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#define LOG_DEBUG(...)
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#endif
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// Disable message persistence to flash if you’re short on space
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#ifndef ENABLE_MESSAGE_PERSISTENCE
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#define ENABLE_MESSAGE_PERSISTENCE 1
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#endif
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#include "mesh/generated/meshtastic/mesh.pb.h"
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#include <cstdint>
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#include <deque>
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@@ -101,3 +114,5 @@ class MessageStore
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// Global instance (defined in MessageStore.cpp)
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extern MessageStore messageStore;
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#endif
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@@ -758,9 +758,9 @@ void Power::shutdown()
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playShutdownMelody();
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#endif
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nodeDB->saveToDisk();
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// === Save live messages before powering off ===
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#if HAS_SCREEN
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messageStore.saveToFlash();
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#endif
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#if defined(ARCH_NRF52) || defined(ARCH_ESP32) || defined(ARCH_RP2040)
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#ifdef PIN_LED1
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ledOff(PIN_LED1);
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@@ -1,5 +1,6 @@
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#pragma once
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#include "MessageStore.h" // for StoredMessage
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#if HAS_SCREEN
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#include "OLEDDisplay.h"
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#include "OLEDDisplayUi.h"
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#include "graphics/emotes.h"
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@@ -60,3 +61,4 @@ void handleNewMessage(const StoredMessage &sm, const meshtastic_MeshPacket &pack
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} // namespace MessageRenderer
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} // namespace graphics
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#endif
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@@ -1,6 +1,6 @@
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#include "configuration.h"
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#if HAS_SCREEN
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#if HAS_SCREEN
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#include "DisplayFormatters.h"
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#include "NodeDB.h"
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#include "NotificationRenderer.h"
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@@ -1,12 +1,14 @@
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#include "SystemCommandsModule.h"
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#include "meshUtils.h"
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#if HAS_SCREEN
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#include "MessageStore.h"
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#include "graphics/Screen.h"
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#include "graphics/SharedUIDisplay.h"
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#endif
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#include "GPS.h"
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#include "MeshService.h"
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#include "MessageStore.h"
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#include "Module.h"
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#include "NodeDB.h"
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#include "main.h"
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@@ -78,7 +80,9 @@ int SystemCommandsModule::handleInputEvent(const InputEvent *event)
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case INPUT_BROKER_MSG_REBOOT:
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IF_SCREEN(screen->showSimpleBanner("Rebooting...", 0));
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nodeDB->saveToDisk();
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#if HAS_SCREEN
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messageStore.saveToFlash();
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#endif
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rebootAtMsec = millis() + DEFAULT_REBOOT_SECONDS * 1000;
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// runState = CANNED_MESSAGE_RUN_STATE_INACTIVE;
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return true;
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@@ -7,7 +7,6 @@
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#include "configuration.h"
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#include "graphics/Screen.h"
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#include "graphics/draw/MessageRenderer.h"
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TextMessageModule *textMessageModule;
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ProcessMessage TextMessageModule::handleReceived(const meshtastic_MeshPacket &mp)
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@@ -20,10 +19,10 @@ ProcessMessage TextMessageModule::handleReceived(const meshtastic_MeshPacket &mp
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// We only store/display messages destined for us.
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devicestate.rx_text_message = mp;
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devicestate.has_rx_text_message = true;
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#if HAS_SCREEN
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// Store in the central message history
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const StoredMessage &sm = messageStore.addFromPacket(mp);
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#if HAS_SCREEN
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// Pass message to renderer (banner + thread switching + scroll reset)
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graphics::MessageRenderer::handleNewMessage(sm, mp);
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#endif
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@@ -47,6 +47,7 @@ build_flags = ${heltec_mesh_solar_base.build_flags}
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-DEINK_LIMIT_RATE_RESPONSIVE_SEC=1 ; Minimum interval between RESPONSIVE updates
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-DEINK_BACKGROUND_USES_FAST ; (Optional) Use FAST refresh for both BACKGROUND and RESPONSIVE, until a limit is reached.
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-DEINK_HASQUIRK_GHOSTING ; Display model is identified as "prone to ghosting"
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-DENABLE_MESSAGE_PERSISTENCE=0 ; isable flash persistence for space-limited build
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lib_deps =
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${heltec_mesh_solar_base.lib_deps}
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https://github.com/meshtastic/GxEPD2/archive/a05c11c02862624266b61599b0d6ba93e33c6f24.zip
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