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Update last_sent_by_id in FloodingRouter
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@@ -44,10 +44,13 @@ void FloodingRouter::sniffReceived(const meshtastic_MeshPacket *p, const meshtas
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tosend->hop_limit--; // bump down the hop count
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// If it is a traceRoute request, update the route that it went via me
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if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag && traceRouteModule &&
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traceRouteModule->wantPacket(p)) {
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traceRouteModule->updateRoute(tosend);
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if (p->which_payload_variant == meshtastic_MeshPacket_decoded_tag) {
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// If it is a traceRoute request, update the route that it went via me
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if (traceRouteModule && traceRouteModule->wantPacket(p))
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traceRouteModule->updateRoute(tosend);
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// If it is a neighborInfo packet, update last_sent_by_id
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if (neighborInfoModule && neighborInfoModule->wantPacket(p))
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neighborInfoModule->updateLastSentById(tosend);
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}
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LOG_INFO("Rebroadcasting received floodmsg to neighbors\n");
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@@ -2,6 +2,7 @@
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#include "PacketHistory.h"
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#include "Router.h"
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#include "modules/NeighborInfoModule.h"
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#include "modules/TraceRouteModule.h"
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/**
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@@ -57,4 +58,4 @@ class FloodingRouter : public Router, protected PacketHistory
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* Look for broadcasts we need to rebroadcast
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*/
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virtual void sniffReceived(const meshtastic_MeshPacket *p, const meshtastic_Routing *c) override;
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};
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};
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