Make NodeDB sort its internal vector when lastheard is updated. Don't sort in NodeListRenderer

This commit is contained in:
Jonathan Bennett
2025-06-25 17:20:36 -05:00
parent 42c1967e7b
commit 667ff17fdb
4 changed files with 25 additions and 43 deletions

View File

@@ -113,35 +113,6 @@ int calculateMaxScroll(int totalEntries, int visibleRows)
return std::max(0, (totalEntries - 1) / (visibleRows * 2));
}
void retrieveAndSortNodes(std::vector<NodeEntry> &nodeList)
{
size_t numNodes = nodeDB->getNumMeshNodes();
for (size_t i = 0; i < numNodes; i++) {
meshtastic_NodeInfoLite *node = nodeDB->getMeshNodeByIndex(i);
if (!node || node->num == nodeDB->getNodeNum())
continue;
NodeEntry entry;
entry.node = node;
entry.sortValue = sinceLastSeen(node);
nodeList.push_back(entry);
}
// Sort nodes: favorites first, then by last heard (most recent first)
std::sort(nodeList.begin(), nodeList.end(), [](const NodeEntry &a, const NodeEntry &b) {
bool aFav = a.node->is_favorite;
bool bFav = b.node->is_favorite;
if (aFav != bFav)
return aFav;
if (a.sortValue == 0 || a.sortValue == UINT32_MAX)
return false;
if (b.sortValue == 0 || b.sortValue == UINT32_MAX)
return true;
return a.sortValue < b.sortValue;
});
}
void drawColumnSeparator(OLEDDisplay *display, int16_t x, int16_t yStart, int16_t yEnd)
{
int columnWidth = display->getWidth() / 2;
@@ -440,17 +411,14 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
// Space below header
y += COMMON_HEADER_HEIGHT;
// Fetch and display sorted node list
std::vector<NodeEntry> nodeList;
retrieveAndSortNodes(nodeList);
int totalEntries = nodeList.size();
int totalEntries = nodeDB->getNumMeshNodes();
int totalRowsAvailable = (display->getHeight() - y) / rowYOffset;
int visibleNodeRows = totalRowsAvailable;
int totalColumns = 2;
int startIndex = scrollIndex * visibleNodeRows * totalColumns;
startIndex++; // skip own node
int endIndex = std::min(startIndex + visibleNodeRows * totalColumns, totalEntries);
int yOffset = 0;
@@ -462,10 +430,10 @@ void drawNodeListScreen(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t
for (int i = startIndex; i < endIndex; ++i) {
int xPos = x + (col * columnWidth);
int yPos = y + yOffset;
renderer(display, nodeList[i].node, xPos, yPos, columnWidth);
renderer(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth);
if (extras) {
extras(display, nodeList[i].node, xPos, yPos, columnWidth, heading, lat, lon);
extras(display, nodeDB->getMeshNodeByIndex(i), xPos, yPos, columnWidth, heading, lat, lon);
}
lastNodeY = std::max(lastNodeY, yPos + FONT_HEIGHT_SMALL);