mesh flooding seems to work pretty well!

This commit is contained in:
geeksville
2020-04-17 12:41:01 -07:00
parent ea24394110
commit 65406eaa08
12 changed files with 155 additions and 83 deletions

View File

@@ -37,6 +37,8 @@ class RadioInterface
*/
void setReceiver(PointerQueue<MeshPacket> *_rxDest) { rxDest = _rxDest; }
virtual void loop() {} // Idle processing
/**
* Send a packet (possibly by enquing in a private fifo). This routine will
* later free() the packet to pool. This routine is not allowed to stall.