mesh flooding seems to work pretty well!

This commit is contained in:
geeksville
2020-04-17 12:41:01 -07:00
parent ea24394110
commit 65406eaa08
12 changed files with 155 additions and 83 deletions

View File

@@ -36,13 +36,17 @@ void FloodingRouter::handleReceived(MeshPacket *p)
DEBUG_MSG("Ignoring incoming floodmsg, because we've already seen it\n");
packetPool.release(p);
} else {
if (p->to == NODENUM_BROADCAST && p->id != 0) {
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors\n");
// FIXME, wait a random delay
if (p->to == NODENUM_BROADCAST) {
if (p->id != 0) {
DEBUG_MSG("Rebroadcasting received floodmsg to neighbors\n");
// FIXME, wait a random delay
MeshPacket *tosend = packetPool.allocCopy(*p);
// Note: we are careful to resend using the original senders node id
Router::send(tosend); // We are careful not to call our hooked version of send()
MeshPacket *tosend = packetPool.allocCopy(*p);
// Note: we are careful to resend using the original senders node id
Router::send(tosend); // We are careful not to call our hooked version of send()
} else {
DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
}
}
// handle the packet as normal
@@ -58,18 +62,22 @@ bool FloodingRouter::wasSeenRecently(const MeshPacket *p)
if (p->to != NODENUM_BROADCAST)
return false; // Not a broadcast, so we don't care
if (p->id == 0)
if (p->id == 0) {
DEBUG_MSG("Ignoring message with zero id\n");
return false; // Not a floodable message ID, so we don't care
}
uint32_t now = millis();
for (int i = 0; i < recentBroadcasts.size();) {
BroadcastRecord &r = recentBroadcasts[i];
if ((now - r.rxTimeMsec) >= FLOOD_EXPIRE_TIME) {
DEBUG_MSG("Deleting old recentBroadcast %d\n", i);
DEBUG_MSG("Deleting old broadcast record %d\n", i);
recentBroadcasts.erase(recentBroadcasts.begin() + i); // delete old record
} else {
if (r.id == p->id && r.sender == p->from) {
DEBUG_MSG("Found existing broadcast record for fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
// Update the time on this record to now
r.rxTimeMsec = now;
return true;
@@ -85,6 +93,7 @@ bool FloodingRouter::wasSeenRecently(const MeshPacket *p)
r.sender = p->from;
r.rxTimeMsec = now;
recentBroadcasts.push_back(r);
DEBUG_MSG("Adding broadcast record for fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
return false;
}