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https://github.com/meshtastic/firmware.git
synced 2026-01-08 10:57:51 +00:00
mesh flooding seems to work pretty well!
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@@ -47,7 +47,9 @@ ErrorCode CustomRF95::send(MeshPacket *p)
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// we almost certainly guarantee no one outside will like the packet we are sending.
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if (_mode == RHModeIdle || (_mode == RHModeRx && !isReceiving())) {
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// if the radio is idle, we can send right away
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DEBUG_MSG("immedate send on mesh (txGood=%d,rxGood=%d,rxBad=%d)\n", txGood(), rxGood(), rxBad());
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DEBUG_MSG("immediate send on mesh fr=0x%x,to=0x%x,id=%d\n (txGood=%d,rxGood=%d,rxBad=%d)\n", p->from, p->to, p->id,
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txGood(), rxGood(), rxBad());
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startSend(p);
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return ERRNO_OK;
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} else {
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@@ -159,6 +161,8 @@ void CustomRF95::startSend(MeshPacket *txp)
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// DEBUG_MSG("sending queued packet on mesh (txGood=%d,rxGood=%d,rxBad=%d)\n", rf95.txGood(), rf95.rxGood(), rf95.rxBad());
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assert(txp->has_payload);
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lastTxStart = millis();
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size_t numbytes = pb_encode_to_bytes(radiobuf, sizeof(radiobuf), SubPacket_fields, &txp->payload);
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sendingPacket = txp;
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@@ -178,4 +182,25 @@ void CustomRF95::startSend(MeshPacket *txp)
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assert(res);
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}
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#define TX_WATCHDOG_TIMEOUT 30 * 1000
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#include "error.h"
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void CustomRF95::loop()
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{
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// It should never take us more than 30 secs to send a packet, if it does, we have a bug, FIXME, move most of this
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// into CustomRF95
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uint32_t now = millis();
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if (lastTxStart != 0 && (now - lastTxStart) > TX_WATCHDOG_TIMEOUT && mode() == RHGenericDriver::RHModeTx) {
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DEBUG_MSG("ERROR! Bug! Tx packet took too long to send, forcing radio into rx mode\n");
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setModeRx();
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if (sendingPacket) { // There was probably a packet we were trying to send, free it
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packetPool.release(sendingPacket);
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sendingPacket = NULL;
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}
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recordCriticalError(ErrTxWatchdog);
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lastTxStart = 0; // Stop checking for now, because we just warned the developer
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}
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}
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#endif
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@@ -15,6 +15,8 @@ class CustomRF95 : public RH_RF95, public RadioInterface
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PointerQueue<MeshPacket> txQueue;
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uint32_t lastTxStart = 0L;
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public:
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/** pool is the pool we will alloc our rx packets from
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* rxDest is where we will send any rx packets, it becomes receivers responsibility to return packet to the pool
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@@ -38,6 +40,8 @@ class CustomRF95 : public RH_RF95, public RadioInterface
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bool init();
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void loop(); // Idle processing
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protected:
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// After doing standard behavior, check to see if a new packet arrived or one was sent and start a new send or receive as
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// necessary
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@@ -36,13 +36,17 @@ void FloodingRouter::handleReceived(MeshPacket *p)
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DEBUG_MSG("Ignoring incoming floodmsg, because we've already seen it\n");
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packetPool.release(p);
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} else {
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if (p->to == NODENUM_BROADCAST && p->id != 0) {
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors\n");
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// FIXME, wait a random delay
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if (p->to == NODENUM_BROADCAST) {
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if (p->id != 0) {
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DEBUG_MSG("Rebroadcasting received floodmsg to neighbors\n");
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// FIXME, wait a random delay
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MeshPacket *tosend = packetPool.allocCopy(*p);
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// Note: we are careful to resend using the original senders node id
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Router::send(tosend); // We are careful not to call our hooked version of send()
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MeshPacket *tosend = packetPool.allocCopy(*p);
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// Note: we are careful to resend using the original senders node id
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Router::send(tosend); // We are careful not to call our hooked version of send()
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} else {
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DEBUG_MSG("Ignoring a simple (0 hop) broadcast\n");
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}
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}
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// handle the packet as normal
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@@ -58,18 +62,22 @@ bool FloodingRouter::wasSeenRecently(const MeshPacket *p)
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if (p->to != NODENUM_BROADCAST)
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return false; // Not a broadcast, so we don't care
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if (p->id == 0)
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if (p->id == 0) {
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DEBUG_MSG("Ignoring message with zero id\n");
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return false; // Not a floodable message ID, so we don't care
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}
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uint32_t now = millis();
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for (int i = 0; i < recentBroadcasts.size();) {
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BroadcastRecord &r = recentBroadcasts[i];
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if ((now - r.rxTimeMsec) >= FLOOD_EXPIRE_TIME) {
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DEBUG_MSG("Deleting old recentBroadcast %d\n", i);
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DEBUG_MSG("Deleting old broadcast record %d\n", i);
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recentBroadcasts.erase(recentBroadcasts.begin() + i); // delete old record
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} else {
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if (r.id == p->id && r.sender == p->from) {
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DEBUG_MSG("Found existing broadcast record for fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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// Update the time on this record to now
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r.rxTimeMsec = now;
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return true;
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@@ -85,6 +93,7 @@ bool FloodingRouter::wasSeenRecently(const MeshPacket *p)
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r.sender = p->from;
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r.rxTimeMsec = now;
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recentBroadcasts.push_back(r);
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DEBUG_MSG("Adding broadcast record for fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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return false;
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}
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72
src/rf95/FloodingRouter.h
Normal file
72
src/rf95/FloodingRouter.h
Normal file
@@ -0,0 +1,72 @@
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#pragma once
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#include "Router.h"
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#include <vector>
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/**
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* A record of a recent message broadcast
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*/
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struct BroadcastRecord {
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NodeNum sender;
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PacketId id;
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uint32_t rxTimeMsec; // Unix time in msecs - the time we received it
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};
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/**
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* This is a mixin that extends Router with the ability to do Naive Flooding (in the standard mesh protocol sense)
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*
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* Rules for broadcasting (listing here for now, will move elsewhere eventually):
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If to==BROADCAST and id==0, this is a simple broadcast (0 hops). It will be
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sent only by the current node and other nodes will not attempt to rebroadcast
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it.
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If to==BROADCAST and id!=0, this is a "naive flooding" broadcast. The initial
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node will send it on all local interfaces.
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When other nodes receive this message, they will
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first check if their recentBroadcasts table contains the (from, id) pair that
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indicates this message. If so, we've already seen it - so we discard it. If
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not, we add it to the table and then resend this message on all interfaces.
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When resending we are careful to use the "from" ID of the original sender. Not
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our own ID. When resending we pick a random delay between 0 and 10 seconds to
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decrease the chance of collisions with transmitters we can not even hear.
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Any entries in recentBroadcasts that are older than X seconds (longer than the
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max time a flood can take) will be discarded.
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*/
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class FloodingRouter : public Router
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{
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private:
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std::vector<BroadcastRecord> recentBroadcasts;
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public:
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/**
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* Constructor
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*
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*/
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FloodingRouter();
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/**
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* Send a packet on a suitable interface. This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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* If the txmit queue is full it might return an error
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*/
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virtual ErrorCode send(MeshPacket *p);
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protected:
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/**
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* Called from loop()
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* Handle any packet that is received by an interface on this node.
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* Note: some packets may merely being passed through this node and will be forwarded elsewhere.
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*
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* Note: this method will free the provided packet
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*/
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virtual void handleReceived(MeshPacket *p);
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private:
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/**
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* Update recentBroadcasts and return true if we have already seen this packet
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*/
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bool wasSeenRecently(const MeshPacket *p);
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};
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@@ -37,6 +37,8 @@ class RadioInterface
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*/
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void setReceiver(PointerQueue<MeshPacket> *_rxDest) { rxDest = _rxDest; }
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virtual void loop() {} // Idle processing
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/**
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* Send a packet (possibly by enquing in a private fifo). This routine will
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* later free() the packet to pool. This routine is not allowed to stall.
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@@ -35,6 +35,9 @@ Router::Router() : fromRadioQueue(MAX_RX_FROMRADIO) {}
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*/
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void Router::loop()
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{
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if (iface)
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iface->loop();
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MeshPacket *mp;
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while ((mp = fromRadioQueue.dequeuePtr(0)) != NULL) {
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handleReceived(mp);
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@@ -49,6 +52,7 @@ void Router::loop()
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ErrorCode Router::send(MeshPacket *p)
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{
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assert(iface);
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DEBUG_MSG("Sending packet via interface fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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return iface->send(p);
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}
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@@ -64,7 +68,7 @@ void Router::handleReceived(MeshPacket *p)
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// Also, we should set the time from the ISR and it should have msec level resolution
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p->rx_time = gps.getValidTime(); // store the arrival timestamp for the phone
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DEBUG_MSG("Notifying observers of received packet\n");
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DEBUG_MSG("Notifying observers of received packet fr=0x%x,to=0x%x,id=%d\n", p->from, p->to, p->id);
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notifyPacketReceived.notifyObservers(p);
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packetPool.release(p);
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}
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