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mesh flooding seems to work pretty well!
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@@ -40,10 +40,6 @@ class MeshService
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/// Called when radio config has changed (radios should observe this and set their hardware as required)
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Observable<void *> configChanged;
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/// Radios should observe this and return 0 if they were unable to process the packet or 1 if they were (and therefore it
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/// should not be offered to other radios)
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Observable<MeshPacket *> sendViaRadio;
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MeshService();
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void init();
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