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make eink screen look nicer
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@@ -54,8 +54,10 @@ EInkDisplay::EInkDisplay(uint8_t address, int sda, int scl)
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// FIXME quick hack to limit drawing to a very slow rate
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uint32_t lastDrawMsec;
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// Write the buffer to the display memory
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void EInkDisplay::display(void)
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/**
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* Force a display update if we haven't drawn within the specified msecLimit
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*/
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bool EInkDisplay::forceDisplay(uint32_t msecLimit)
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{
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// No need to grab this lock because we are on our own SPI bus
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// concurrency::LockGuard g(spiLock);
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@@ -63,7 +65,7 @@ void EInkDisplay::display(void)
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uint32_t now = millis();
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uint32_t sinceLast = now - lastDrawMsec;
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if (framePtr && (sinceLast > 60 * 1000 || lastDrawMsec == 0)) {
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if (framePtr && (sinceLast > msecLimit || lastDrawMsec == 0)) {
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lastDrawMsec = now;
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// FIXME - only draw bits have changed (use backbuf similar to the other displays)
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@@ -84,11 +86,26 @@ void EInkDisplay::display(void)
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updateDisplay(); // Send image to display and refresh
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DEBUG_MSG("done\n");
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// Put screen to sleep to save power
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// Put screen to sleep to save power
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ePaper.Sleep();
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return true;
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} else {
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// DEBUG_MSG("Skipping eink display\n");
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return false;
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}
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}
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// Write the buffer to the display memory
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void EInkDisplay::display(void)
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{
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// We don't allow regular 'dumb' display() calls to draw on eink until we've shown
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// at least one forceDisplay() keyframe. This prevents flashing when we should the critical
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// bootscreen (that we want to look nice)
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if (lastDrawMsec)
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if (forceDisplay(slowUpdateMsec)) // Show the first screen a few seconds after boot, then slower
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slowUpdateMsec = 5 * 60 * 1000;
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}
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// Send a command to the display (low level function)
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void EInkDisplay::sendCommand(uint8_t com)
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{
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