Use IF_SCREEN macro to guard against null screen object

This commit is contained in:
Jonathan Bennett
2025-12-28 09:49:41 -06:00
parent 759a972f77
commit 63aadba526
2 changed files with 17 additions and 20 deletions

View File

@@ -21,18 +21,17 @@ ProcessMessage TextMessageModule::handleReceived(const meshtastic_MeshPacket &mp
// We only store/display messages destined for us.
devicestate.rx_text_message = mp;
devicestate.has_rx_text_message = true;
#if HAS_SCREEN
// Guard against running in MeshtasticUI
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
// Store in the central message history
const StoredMessage &sm = messageStore.addFromPacket(mp);
IF_SCREEN(
// Guard against running in MeshtasticUI or with no screen
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
// Store in the central message history
const StoredMessage &sm = messageStore.addFromPacket(mp);
// Pass message to renderer (banner + thread switching + scroll reset)
// Use the global Screen singleton to retrieve the current OLED display
auto *display = screen ? screen->getDisplayDevice() : nullptr;
graphics::MessageRenderer::handleNewMessage(display, sm, mp);
}
#endif
// Pass message to renderer (banner + thread switching + scroll reset)
// Use the global Screen singleton to retrieve the current OLED display
auto *display = screen ? screen->getDisplayDevice() : nullptr;
graphics::MessageRenderer::handleNewMessage(display, sm, mp);
})
// Only trigger screen wake if configuration allows it
if (shouldWakeOnReceivedMessage()) {
powerFSM.trigger(EVENT_RECEIVED_MSG);