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WIP TCP API server over wifi
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57
src/esp32/WiFiServerAPI.cpp
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57
src/esp32/WiFiServerAPI.cpp
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#include "WiFiServerAPI.h"
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#include "PowerFSM.h"
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#include "configuration.h"
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#include <Arduino.h>
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WiFiServerAPI::WiFiServerAPI(WiFiClient &_client) : StreamAPI(&client), client(_client)
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{
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DEBUG_MSG("Incoming connection from %s\n", client.remoteIP().toString().c_str());
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}
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WiFiServerAPI::~WiFiServerAPI()
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{
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client.stop();
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// FIXME - delete this if the client dropps the connection!
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}
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/// Hookable to find out when connection changes
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void WiFiServerAPI::onConnectionChanged(bool connected)
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{
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// FIXME - we really should be doing global reference counting to see if anyone is currently using serial or wifi and if so,
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// block sleep
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if (connected) { // To prevent user confusion, turn off bluetooth while using the serial port api
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powerFSM.trigger(EVENT_SERIAL_CONNECTED);
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} else {
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powerFSM.trigger(EVENT_SERIAL_DISCONNECTED);
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}
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}
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void WiFiServerAPI::loop()
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{
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if (client.connected()) {
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StreamAPI::loop();
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} else {
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DEBUG_MSG("Client dropped connection, closing UDP server\n");
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delete this;
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}
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}
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#define MESHTASTIC_PORTNUM 4403
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WiFiServerPort::WiFiServerPort() : WiFiServer(MESHTASTIC_PORTNUM) {}
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void WiFiServerPort::init()
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{
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DEBUG_MSG("Listening on TCP port %d\n", MESHTASTIC_PORTNUM);
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begin();
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}
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void WiFiServerPort::loop()
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{
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auto client = available();
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if (client) {
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new WiFiServerAPI(client);
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}
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}
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38
src/esp32/WiFiServerAPI.h
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38
src/esp32/WiFiServerAPI.h
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#pragma once
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#include "StreamAPI.h"
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#include <WiFi.h>
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/**
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* Provides both debug printing and, if the client starts sending protobufs to us, switches to send/receive protobufs
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* (and starts dropping debug printing - FIXME, eventually those prints should be encapsulated in protobufs).
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*/
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class WiFiServerAPI : public StreamAPI
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{
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private:
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WiFiClient client;
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public:
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WiFiServerAPI(WiFiClient &_client);
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virtual ~WiFiServerAPI();
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virtual void loop(); // Check for dropped client connections
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protected:
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/// Hookable to find out when connection changes
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virtual void onConnectionChanged(bool connected);
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};
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/**
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* Listens for incoming connections and does accepts and creates instances of WiFiServerAPI as needed
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*/
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class WiFiServerPort : public WiFiServer
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{
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public:
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WiFiServerPort();
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void init();
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void loop();
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};
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