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Centralize getNodeId and fix references to owner.id (#8230)
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@@ -5,6 +5,7 @@
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#include <algorithm>
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#include <assert.h>
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#include <pb_encode.h>
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#include <string>
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#include <vector>
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#include "MeshTypes.h"
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@@ -203,6 +204,9 @@ class NodeDB
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/// @return our node number
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NodeNum getNodeNum() { return myNodeInfo.my_node_num; }
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/// @return our node ID as a string in the format "!xxxxxxxx"
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std::string getNodeId() const;
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// @return last byte of a NodeNum, 0xFF if it ended at 0x00
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uint8_t getLastByteOfNodeNum(NodeNum num) { return (uint8_t)((num & 0xFF) ? (num & 0xFF) : 0xFF); }
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