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WIP Screen.cpp refactoring
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src/graphics/draw/ClockRenderer.h
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40
src/graphics/draw/ClockRenderer.h
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#pragma once
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#include "graphics/Screen.h"
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#include <OLEDDisplay.h>
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#include <OLEDDisplayUi.h>
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namespace graphics
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{
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/// Forward declarations
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class Screen;
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/**
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* @brief Clock drawing functions
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*
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* Contains all functions related to drawing analog and digital clocks,
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* segmented displays, and time-related UI elements.
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*/
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namespace ClockRenderer
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{
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// Clock frame functions
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void drawAnalogClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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void drawDigitalClockFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y);
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// Segmented display functions
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void drawSegmentedDisplayCharacter(OLEDDisplay *display, int x, int y, uint8_t number, float scale = 1);
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void drawSegmentedDisplayColon(OLEDDisplay *display, int x, int y, float scale = 1);
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void drawHorizontalSegment(OLEDDisplay *display, int x, int y, int width, int height);
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void drawVerticalSegment(OLEDDisplay *display, int x, int y, int width, int height);
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// UI elements for clock displays
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void drawWatchFaceToggleButton(OLEDDisplay *display, int16_t x, int16_t y, bool digitalMode = true, float scale = 1);
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void drawBluetoothConnectedIcon(OLEDDisplay *display, int16_t x, int16_t y);
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// Utility functions
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bool deltaToTimestamp(uint32_t secondsAgo, uint8_t *hours, uint8_t *minutes, int32_t *daysAgo);
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} // namespace ClockRenderer
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} // namespace graphics
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