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https://github.com/meshtastic/firmware.git
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trunk roundhouse kick
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@@ -1,6 +1,6 @@
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#include "buzz.h"
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#include "configuration.h"
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#include "NodeDB.h"
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#include "configuration.h"
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#if !defined(ARCH_ESP32) && !defined(ARCH_RP2040) && !defined(ARCH_PORTDUINO)
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#include "Tone.h"
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@@ -11,8 +11,8 @@ extern "C" void delay(uint32_t dwMs);
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#endif
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struct ToneDuration {
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int frequency_khz;
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int duration_ms;
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int frequency_khz;
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int duration_ms;
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};
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// Some common frequencies.
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@@ -30,40 +30,39 @@ struct ToneDuration {
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#define NOTE_B3 247
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#define NOTE_CS4 277
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const int DURATION_1_8 = 125; // 1/8 note
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const int DURATION_1_4 = 250; // 1/4 note
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const int DURATION_1_8 = 125; // 1/8 note
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const int DURATION_1_4 = 250; // 1/4 note
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void playTones(const ToneDuration *tone_durations, int size) {
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void playTones(const ToneDuration *tone_durations, int size)
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{
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#ifdef PIN_BUZZER
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if (!config.device.buzzer_gpio)
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config.device.buzzer_gpio = PIN_BUZZER;
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if (!config.device.buzzer_gpio)
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config.device.buzzer_gpio = PIN_BUZZER;
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#endif
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if (config.device.buzzer_gpio) {
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for (int i = 0; i < size; i++) {
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const auto &tone_duration = tone_durations[i];
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tone(config.device.buzzer_gpio, tone_duration.frequency_khz, tone_duration.duration_ms);
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// to distinguish the notes, set a minimum time between them.
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delay(1.3 * tone_duration.duration_ms);
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if (config.device.buzzer_gpio) {
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for (int i = 0; i < size; i++) {
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const auto &tone_duration = tone_durations[i];
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tone(config.device.buzzer_gpio, tone_duration.frequency_khz, tone_duration.duration_ms);
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// to distinguish the notes, set a minimum time between them.
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delay(1.3 * tone_duration.duration_ms);
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}
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}
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}
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}
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void playBeep() {
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ToneDuration melody[] = {{NOTE_B3, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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void playBeep()
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{
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ToneDuration melody[] = {{NOTE_B3, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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void playStartMelody() {
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ToneDuration melody[] = {{NOTE_FS3, DURATION_1_8},
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{NOTE_AS3, DURATION_1_8},
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{NOTE_CS4, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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void playStartMelody()
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{
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ToneDuration melody[] = {{NOTE_FS3, DURATION_1_8}, {NOTE_AS3, DURATION_1_8}, {NOTE_CS4, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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void playShutdownMelody() {
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ToneDuration melody[] = {{NOTE_CS4, DURATION_1_8},
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{NOTE_AS3, DURATION_1_8},
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{NOTE_FS3, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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void playShutdownMelody()
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{
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ToneDuration melody[] = {{NOTE_CS4, DURATION_1_8}, {NOTE_AS3, DURATION_1_8}, {NOTE_FS3, DURATION_1_4}};
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playTones(melody, sizeof(melody) / sizeof(ToneDuration));
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}
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